Painting the Apocalypse – Part 2 – Hazmat Troopers and the Mutant Hill Mob

I’m still stalwartly ploughing through the (possibly radioactive) lead pile that is the 7TV Apocalypse Kickstarter.

Recently I have completed the first of the two Hazmat Troopers from the set.  I have deliberately gone with a bright colour scheme for these guys and based them in such a way that suggests they might be ‘lost’ on a mysterious island somewhere, perhaps doing some work for a scientific ‘initiative’.

7TV Apocalypse - Hazmat Troopers

For the first time in a while I went with the technique of blocking in the base colours and then painting on Army Painter Quickshade dark tone dip.  This can be an effective way of shading miniatures providing you are careful to ensure that the dip is mixed well to start with, doesn’t pool too much and spend some time re-highlighting up afterwards.

Next up are the ‘Mutant Hill Mob’, a small band of ‘wacky racing’ wasteland warriors.  A lot of skin on display here, which always puts me off a bit, however utilising the wonder that is Citadel Reikland Fleshshade over a dark skintone base and then dry brushing and highlighting up with a lighter tone worked OK.

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I also felt that these guys would really benefit from spending the time to properly paint the eyes.  A very steady hand was required to varying levels of success.

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For the first time I also had a go at using the Citadel ‘blood effects’ technical paint – Blood for the Blood God!  This provided a nice glossy and gloopy effect that I used both on some of their weapons and also on their ‘skin conditions’.

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I’ve also finished my favourite figure from the entire release, the SLR armed traffic warden attempting to hold the ‘threads’ of society together in post-nuclear Sheffield.  I felt like this deserved a scenic base.

 

7TV APocalypse - Threads Traffic Warden 1

Next up I’ll be completely the ‘Road Warrior’, and then possibly dipping into some of the marauders, savages and militia.

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