Category Archives: 7TV

Action Force in 28mm – Roboskull!

One of the most unique and recognisable toys from the second wave ‘Baron Ironblood’ era of Action Force was the Roboskull.  One of the last vehicles to be released prior to the switch over to repackaged GI Joe figures, this was an amazing piece of kit (and something as a kid I never had, but coveted intensely).

Back in the world of 28mm scale wargaming, I have recently blogged about the expansion of my Space Force ‘cast’ for 7TV.  These guys really need something to go up against in games, something outer space based…., something robotic….., something skeletal.

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The Roboskull even transitioned over to Cobra, where once again it went up against Action Force

When looking at vehicles for the project so far I have tended to concentrate on converting existing model kits or die-casts, and have dipped my toe a bit into 3D printing as well (more on that in a later post).  However getting hold of something to represent what is a very strikingly unique vehicle as the Roboskull was proving challenging.  I had thought that this might have to wait until I was able to invest some money and time into getting into the 3D printing hobby myself, or trawling through Thingiverse for someone who might have had a similar idea.  Then I thought back to a Heroclix model I remember stocking when I ran a games shop.  A quick ‘popular auction site’ search and behold a few days later in the post….

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DC Heroclix Brainiac Skull Ship

This is a Heroclix ‘Brainiac Skull Ship’ and it’s going to need a fair bit of work to get it into shape.  The basis for a Roboskull is there though and it’s going to be an interesting ride. Plasticard, hobby saw and bits box at the ready!

(For more info on the Roboskull check out the excellent Blood for the Baron website, and also the video below which is a great documentary by Analog Toys on the production of the memorable original.)

Action Force in 28mm – Space Force Mobile Command

Many years before Space Force was a real actual thing (maybe), they were the eyes and ears of Action Force monitoring the skies and protecting the Earth from afar from the evil machinations of Ironblood.

 

Along with Q Force (the underwater team), I think it is fair to say that they were not quite as popular as their ground based infantry comrades in Z Force and the SAS.  Part of it was down to the more limited range of toys available and the fact that they didn’t feature as much as other teams in the comic strips.

 

In fact the overt sci-fi stylings of Space Force did seem to clash a bit with the modern militaristic feel of the rest of the range.  It was not actually towards the end of this era of Action Force toys that the Red Shadows had anything ‘space-related’ to field against them, with the awesome Roboskull.

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A couple of years ago I picked up the excellent ‘not Space Force’ miniatures from the Woodbine Design Company (part of Gripping Beast) and as part of this very long running project have just started to think about vehicles and transport for them.

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Rather than go down the ‘spaceship’ route I’ve tried to mix the militaristic with near future sci-fi and have started to paint up a vintage IMAI model kit of the Shado Mobile from Gerry Anderson’s UFO.

Initially undercoated using an Army Painter Wolf Grey spray can.  I have so far gone through and added some additional darker blue to match the general livery of Space Force vehicles from the toy range; as well as blocking out colour on the tracks and wheels.

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The ‘Action Force’ logo sticker is from a reproduction set scaled for the toys.  Next step will be adding some Space Force logos (which I will freehand) and some weathering.  My target game system for this is of course 7TV!

Empire of Men – Building the Stahlratte!

I recently received my pledge rewards from the Empire of Men Kickstarter campaign by Archon Studio.  The campaign was to fund production of a range of resin miniatures and vehicles, that although rules agnostic were clearly aimed at players of ‘grim dark’ games of the far future.

I was particularly attracted to this for the Weird World War look of some of the figures and vehicles.  The background fluff for the setting is based around a Great War that never ended, and many of the vehicles on offer have a distinctly German feel to them.

Without a particular game system in mind and due to limited funds I went for a small selection of troops and a few vehicles; figuring that I would enjoy the modelling and also falling back on my usual approach of ‘it’ll probably work for 7TV‘ (a ‘Moon Reich’ perhaps?)

So what did I get?  In addition to a handful of ‘stormtrooper’ troops I picked up the follow:

  • Reaper – a Horton style flying wing aircraft
  • Stalhratte Mk.1 – a super heavy tank that seems to draw it’s influences from the prototype World War II German Maus
  • Wolverine – a transport / medium tank option (probably the most 40k like of the lot)

First impressions on receiving delivery was that the casts were quite clean (particularly on the figures).  The grey resin is lightweight and looked easy to work with.  It looks and feels more like plastic, is soft (but not too soft) and not at all brittle.

The part count for the vehicles is quite low, meaning in particular for the Stahlratte there are some quite chunky pieces of resin.  Once unboxed and gave the parts a good wash in hot soapy water to remove casting residue and make then easier to assemble.

So, I really couldn’t resist assembling the big fella first.  All the parts seemed to come with peg joints and inserts, so theoretically it should be possible to do a dry fit before assembly.  After an initial clean up primarily around the joints and edges to remove casting vents I attempted to ‘clip’ the Stahlratte together.  It immediately became apparent that some of the parts were warped to some degree, so of course (as always when working with resin) having to boiling water to hand to soften and reshape was a must.  Many of the issues were with the small peg joints so I found imersing these in water to make more malleable and ‘clipping’ together while still soft was the way to go.  At this point I also decided to glue pieces in place as I got a good fit (using superglue and activator).

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Top and bottom hull – note connector pegs
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Soaking connector pegs
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Tracks, turret and hull
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Turret – two piece assembly
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Top hull
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Part assembly

At this point things were beginning to take shape, but it was becoming apparent that a LOT of work would be needed to fill the gaps.

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Gaps prior to filling

A generous application of green stuff and voila an almost completed Stahlratte Mk.1

All that remained was tho straighten up some of the gun barrels and attached to the turret.  I’ve decided to keep the turret and hull seperate for painting, so the pictures show one just delicately balanced on the other for the time being.

All in all I really enjoyed putting this together.  It was more work than I originally expected when opening the box, but I think that is to be expected when working with resin (especially considering the budget price point).  If anything I found the gap filling quite cathartic!

Next time – The Wolverine and Reaper!

7TV Apocalypse – Modding Die Cast Vehicles Part 1

Continuing my forays into the post apocalypse!

I’ve build up a fairly sizeable collection of 1/43 to 1/48 scale diecast toy cars to mod up.  Using various bits and pieces including some very useful Tamiya plastic sand bags and some really old Gorkamorka sprues alongside the new range of resin bits from Crooked Dice.

The vehicles were sourced mainly from discount stores (Poundworld Plus, The Works etc.), but also from China via Ali-Express.cars1cars7cars8

The first one on the production line is intended for my cast/warband of PA militia.  The base toy here is a Teamsterz Mobile Police HQ truck (approx. 1/43 scale).

Relatively simple conversion, although I had to remove the ventilation fans and hatchway (now added to the bits box) from the roof before adding some resin stowage bits from Crooked Dice.  The turrent and gunner are also from the new 7TV Apocalypse range by CD.

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Road Warriors and Freeway Fighters

Post Apocalypse (PA) is all the rage nowadays. However the overarching theme and context no longer tends to be the aftermath of global conflict or nuclear armageddon, but the encroachment of the walking dead or the dystopian future nightmares of settings first originated by the likes of Orwell and entrenched in popular culture by the likes of The Handmaids Tale.

This kind of speculative fiction tends to be reflective of current social and geo-political conditions. From a tabletop gaming perspective while many of these themes and settings are future based, you can easily identify the time period in which they originated and were written. However trends have a way of coming back.

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Recently we have seen an upturn in the emergence of the traditional post-nuclear PA settings, particularly that wasteland populated by road warriors and freeway fighters inspired by a certain style of movies from the early eighties and starting of course with Mad Max. Part of this can be explained by the cycle of nostalgia that appears to work on 30 year intervals. Recent games and rulesets like Gaslands, Devils Run Route 666 and the upcoming 7TV Apocalypse capture this feel. If you want to roll back to the steps leading up to armageddon there is a renewed interest in Cold War Gone Hot and World War III with the likes of Team Yankee and the upcoming Battlegroup NORTHAG.

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My current favourite set of rules are 7TV by Crooked Dice Game Design Studio. A great and most importantly fun game that effectively allows your to recreate TV shows (and films) on your tabletop with tongue usually firmly in cheek. In fact the game is effectively a game about making a TV series. You dont have armies or warbands, you put together a cast containing stars, co-stars and extras. You spend ‘plot points’ to take actions, the card driven event mechanic allows things such as continuity mistakes, special effects mistakes and issues with difficult stars to affect gameplay. Now in its second edition the game is primarily focussed on the spy-fy genre (think Bond, Gerry Anderson, the ITC action series of the 60s), is figure agnostic but is supported by a great range of 28mm scale miniatures available directly from Crooked Dice.

7TV is branching out soon into the Post Apocalypse, with a standalone game that takes the core mechanics of second edition and tweaks the flavour and setting. Most notably the existing vehicle rules have been expanded to accomodate those Road Warrior type scenarios. The full game is due to hit Kickstarter this Autumn, but I had the opportunity back in July to attend a play test / campaign day to try out these rules.

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One of the coolest things about this sort of thing from a hobbyists point of view is the creativity that it allows for things like conversions and sourcing figures. For the play test day I had to put together a cast and include a suitably post-apocalypsed up vehicle. I went for a ‘big rig’ approach and with a nod to 7TVs cult tv background a cast based around Garth Knight and his Goliath truck from Knightrider (imaging after the fall of society Garthe would be a magnet for scavengers and marauders).

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Since then I’ve been bitten hard by the bug and have spent more time sourcing vehicles, bits, conversion parts and miniatures. This blog series will cover this project in detail as I prepare, strap on my survivalist gear, rev up the V8, scavenge the gasoline and face the white line nightmare of the wastelands.

Post-Apocalypse Terrain Build (with biscuit tins)

I recently had the pleasure of attending the Wargames Illustrated 7TV Apocalypse Day held in the wonderful surroundings of Wargames Foundry on the outskirts of Newark.
The day was all about having fun testing out the new 7TV variant rules for gaming in a wide variety of post-apocalypse settings.  Although aimed at a wide variety of sub-genres within the PA setting, one of the key additions to the core game was expanded vehicle and vehicle combat rules.

Therefore preparation for the day included building a suitable vehicle to carry your cast and fight it out with.

Some excellent terrain and scenery was provided on the day, but coming back I had the real desire to knock together something of my own.

I’d been hoarding some bits and pieces recently and what better to fight over in the ‘white line nightmare’ of the future than the precious gasoline.

So behold the start of the ‘biscuit tin oil refinery’…

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The fundamentals of this build are biscuit tins.  First thing before anything else could be started then was to eat all the biscuits. An arduous task, but one I achieved with bravery and resolve.

Many years ago I backed the first Mantic Deadzone Kickstarter, I never really got into the game and off loaded most of it, apart from the excellent Battlezones scenery bits and pieces.  To dress up the basic tins which would act as the silo/tank I used some of the Battlezones ladders and a few other bits and pieces.

To provide the upright struts around the tank (and to make it look less biscuit tin like) I used off cut pieces of plastic sprues.

To provide a base I used some ‘magazine dividers’ which are effectively quite thick plasticard.

The plasticard base was trimmed to make it look less like a piece of stationary, and then marked out with areas where paths and pools of ‘toxic waste’ would be placed.

A mix of modelling sand and PVA was whipped up and slopped on (technical term), leaving space for the marked out areas.

Taking advantage of the very un-British summer this was left out in the blazing heat for a while to set.

I wanted to go with a downbeat weathered look and knew I wanted it to look rusty and abandoned.  First base colour then was Army Painter Chaotic Red to provide that underlying feel.


Light sprays of Russian Green were then used to add the primary hues, leaving the dark red showing underneath.

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After having left it to dry for a while I then scuffed up key areas using a kitchen scouring pad to scratch off layers of paint to try and reveal the underlying red (and in some cases original biscuit tin colours).


I used (the now sadly out of production) Modelmates paint on rust effects to properly weather it up, concentrating on scuffed areas,  the areas where the two original tins met (rather than hiding the join I thought I’d make use of it.  I also concentrated on the areas where the ‘pipes’ joined the base of the silo.  In addition the ladders were rusted up in key areas.


A covering of Plastic Soldier Company Dirt Brown weathering spray was then used all over and after a few minutes was smeared and sponged using some old blister pack foam.

The foam was then broken out again to use the ‘sponging chipping’ technique using a dark brown paint.

Having completed the bulk of the paint work on the silo itself, I set about the base.  A generous coat of brown artists acrylic paint was applied followed by an initial dry brush.  This was then followed up by painting on some Army Painter Strong Tone dip.

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Following (the faster than usual due to the summer heat) drying time of the Quickshade I then did a  lighter brown drybrushe followed by a light dusting of Army Painter Skeleton Bone.

Wasteland tufts from Army Painter were used to add detail (especially around the edges of the structure).

I’d previously left some gaps in the original sand-PVA mix on the base board with the intention of using these as pools of some sort.  In fitting with the wasteland setting these became toxic waste deposits, so I finally found a use for that pot of Citadel Nurgle’s Rot technical paint I’ve had lying around for years.

The space I had left for pathways was painted dark grey and then roughly stipled with a lighter grey to give the impreseion of gravel or worn tarmac.

Pipe work and barrels were picked out with Foundry Blackened Barrel (my absolute favourite metallic paint – ideal for guns – as it says on the tin!).  A bit more ‘toxic sludge’ was added to the top of one of the barrels.

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Finally I dived into the bits box of decals and applied some warning signs in key locations and chose the deliberately ominous ’13’ for the silo’s primary identification!

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And that about does it, all that remains is to seal down the decals and apply a bit of weathering to them.

I’ll be trying something similar again (this time with laundry pod containers) in preparation for a table on which to play 7TV Apocalypse!

I originally published this article as a Project Blog using the new functionality on Beasts of War.  I’d highly recommend folk check this community and feature out.  It’s a great way to share ideas and get feedback on any hobby related activities.  (To access the projects functionality you will need to sign up as a ‘backstage member’, there is a free 7 day trial if you want to try it out).

7TV Apocalypse Campaign Day – Part 1

Last weekend I had the pleasure of attending the 3rd annual 7TV Campaign Day organised by Wargames Illustrated and held in the wonderful surroundings of Foundry Miniatures at Stoke Hall near Newark.

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7TV is a game system very close to my heart.  As a fan of cult TV and a gamer when Crooked Dice first began releasing figures a few years ago I lapped them up.  It’s only recently since I closed my wargaming business and joining a club that I have got to play wargames regularly and 7TV has been a go-to game.

I’m not going to do a full review of the game here, only to say it’s fun.  A lot of fun.  And very flexible.  If like me you just like collecting models and miniatures because they look cool then this is the game for you.  After all 7TV is a game about making a TV programme and you can just about make a TV programme about anything (as is all too apparent if you switch it on nowadays – I’m looking at you Channel 5).

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So in addition to the usual Spy-Fi tropes that the game tends to be focussed on there is also the possibility of doing sci-fi (half a dozen or so rebels against an evil Federation perhaps), historicals (maybe that one series where Sean Bean doesn’t die) and of course the big screen across multiple genres.

Coming up later this year (and due to be funded via Kickstarter) is 7TV Apocalypse.  This will be a complete game system based on 7TV 2nd Edition focused on recreating and gaming in post apocalyptic (PA) settings.  Nowadays PA settings tend to mean Zombies (and indeed there was a variant of 1st Edition 7TV that covered this).  However the new game is wider than that, think: Mad Max, Day of the Triffids, Survivors, Threads (*shudder*), 28 Days Later, Children of Men and so on.  (Zombies will be in there too!)

Taking the first example of Mad Max, one of the key additions to the rules is a more comprehensive way of dealing with vehicles and vehicular combat in order to replicate the ‘white line fever’ of ‘a few years from now’.  In addition to this there will be an associated set of new archetypes and a tweak to the Heroes/Villains approach of the Spy-Fi version (no one is a good guy in the wastelands).

The game is due to go to Kickstarter in Autumn and will hoping fund both a box set and a whole pile of lead and resin.  Karl at Crooked Dice has begun to release a number of miniatures and vehicles already and you can check some of them out here.

The campaign day would be an opportunity for a group of 7TV enthusiasts to get together to try out these new rules and feedback on them, while having a relaxed day of gaming with like minded individuals.

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Having been provided a copy of the beta rules a few weeks beforehand, attendess were asked to put together a ‘cast’ for the day, including a suitably modelled post apolaypse style vehicle.  I was originally going to go down the Action Force route and put together a Red Shadows faction with some support.  Then I remembered the 1:48 scale toy truck I had bought a few months ago when the ‘not’ Michael Knight figure was released by Crooked Dice.  My original intention was to model up Goliath and the evil Garthe King for use in a standard game of 7TV; so why not apocalypse it up a bit?

I needed to flesh out the rest of my cast and found a set of miniatures I got years ago for ‘Across the Dead Earth’, and so Garthe and the Red Claw gang were born.

Next time I’ll cover the day in detail and go into some detail as to how the games went, as well as waxing lyrical about the venue.

So in true TV style – End of Part One (we’ll be back after these messages)!