Dales Invasion Earth 2019 AD – A 7TV Campaign Day

Following the successful introduction to the game at the last meeting, Dales Wargames Club have got 7TV fever.

So much so that we are looking to hold a campaign day on Sunday 26th May at our Whitworth Centre venue in Darley Dale near Matlock, Derbyshire.

The cost is a mere £7.50 and will include refreshments (and quite possibly cake).  More details can be found on the event Facebook page. We’ve taken inspiration from the amazing Board in Brum days and indeed have the backing of some of the big minds behind those great events.

In the true spirit of 7TV this won’t be a competitive event, but a chance for like minded ‘directors’ and ‘producers’ to get together to enjoy some fun narrative gaming and have a jolly good time.  There will however be spot prizes for best painted cast, most sporting player and best terrain/table build (we are encouraging people to bring along a layout if they can).

The format for the day will be three games based around the theme of ‘Invasion Earth’.  Casts can be based on any of the archetypes from the Spy-Fi or Apocalypse lists and be around 30 ratings.  In order to accommodate the widest possible variety of casts, the games will not however include vehicle combat from the Apocalypse rules.

We are really keen to encourage new players and share this wonderful game with them, so even if you have never played before and/or don’t have any figures please do sign up and we can sort you out with a cast and some guidance on the day.

In addition to the standard games I’ve also volunteered to run a drop-in game of 7TV Apocalypse using the vehicle rules and destruction derby scenario, so players can jump into a buggy or war rig for a bit of distraction if games finish early.

I’ve not yet decided what cast to field myself yet, but I did find myself digging these guys out to finish the other day (after all they fit the theme)!

Robomen
Classic Doctor Who Robomen by Harlequin Miniatures / Black Tree Design

For more information and to book your place visit the event page or drop me a line via the blog.

By the way did I mention there may be cake?

Spreading the joy – introducing 7TV to new players

I had the opportunity this last weekend to introduce a number of new players to the wonderful world of 7TV while attending the regular monthly meeting Dales Wargames Club at Darley Dale near Matlock.

Teaming up with Mike Wilkins from the 7TV Production Facebook group, whom I had previously met at other events last year (and unbeknown to me also happened to be friends with some of the other members at Dales), we set about taking four new players through some introductory games.

We had prepared a selection of 30 ratings casts with the idea that we could easily get through a couple of games in parallel on small tables and get people used to the game rules quickly through playing.

The casts in question were variations on the Department X and Shiva casts from the 7TV Programme Guide Volume 1, concentrating primarily on the Spy-Fi shenanigans of the core 2nd edition game.

Mike brought his excellent ‘desert compound’ table which I had previously seen at the Board in Brum day back in January.  I setup a small 2′ by 3′ board using a neoprene mat (originally from the Terminator Genesys Miniatures Game) and various bits and pieces of scenery I sourced both from home and the clubs ample terrain collection.

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I’m pretty poor at remembering exactly what happened in games (battle reports are not my strong point), but the first thing to note was the ease in which the players I was coaching through the game got both the basics of the rules and the unusual ‘meta’ concept of the game.

The latter is really helped by the mechanics of the ‘countdown deck’, and one comment that was repeated a number of time during the day was how fun it was to play.  In fact one quote was ‘I’ve not laughed this much in years while wargaming’.  I could rest my case here, but it was also worth noting at this point that the only thing that did distract my players was the allure of checking out on smart phones  what other figures and settings could be used to play.  Discworld, ‘Allo ‘Allo, Sharpe and many others were mentioned in passing….

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The Guru and his henchmen

The first game ended with the Shiva cast being axed during Act II (partly down to the Guru repeatedly mistakenly energy blasting his own co-star as he fired into a combat).

Once Mike had finished taking his newbies through their game (which lasted slightly longer than ours) and involved Fembots and a very mauve Hugo Soloman duking it out on a slightly larger table we retired for refreshments and discussion.  It was at this point, Robin who had just had his first game (and was responsible for the aforementioned blue on blue incident with the Guru) started talking about placing a club order with Crooked Dice – so job done!

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This particular extra switched side multiple times doing the game (thanks to the Guru)

The afternoon was taken up with a larger four player game that both Mike and I took part in this time.  Having setup a 6′ by 4′ city board we agreed on some ‘house rules’ to cover the additional players.  Deployment were done simultaneously and restricted to an 8′ square in each corner of the board.  Spy placement (and subsequent turn order after initiative) was determined by drawing coloured counters from a bag (well a spare coffee mug anyway).  Objective counters were placed by a neutral third (or should that be fifth) party.  For these we used Mike’s War Bases MDF crates with random victory point values pencilled underneath.  The countdown deck was beefed up to a larger than normal number of cards for the table size due to the increased number of players.

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The afternoon 4 player game setup and ready to go

The activation system worked really well.  As mentioned above we each had a different coloured counter and we took turns drawing these to randomise the turn sequence.  Once everyone had a turn, back into the mug went the full set of counters and the draw was started again.  One concession we made was that if the same person who had previously taken a turn drew first again the next time round, each other player would draw up two plot points each (this actually happened at least once).

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Due to a set dressing error this scenery shortly shifted a few inches – got to love those countdown cards

So in this game we had two different factions of Department X going up against an alien invasion of ‘visiting’ aliens and Mike’s interesting mix of Spectrum/Bond/Yakuza types!

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One of the two opposing Department X casts
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…and the others
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Lots of pointing!

It was during this game that we got the biggest laugh of the day when an early countdown card caused the swap in positions between two star and left General Gordon of Department X right in the middle of the lizard like invaders.  Despite dispensing five rounds rapid (or at least trying to), the poor General wasn’t too long for this world.  Unfortunately time got away from us and we had to call it a day before the venue closed.

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Close encounters – it did not end well for General Gordon

By this point it was even more obvious that we had a hit on our hands as there was open talk of holding a 7TV campaign day at Dales in the near future (more on that soon).

So all in all an excellent day.  7TV continues to be my favourite game and the reaction we had from new players at the club really reinforced for me why I like it so much.  No one was really bothered about who won, a lot of imagination was stoked in terms of thinking about potential figures and casts and most importantly we all had a really enjoyable day playing with toy soldiers.  Which is really what it is all about isn’t it?

Epilogue

A quick should out for the Dales Wargames Club.  We meet usually on the 3rd Sunday of each month in the wonderful setting of the Whitworth Centre in Darley Dale, just outside Matlock in Derbyshire.  We play loads of different games (are always happy to try out new things) and are very welcoming to new comers.  If you are interested in finding out what we are up to, or when the next meeting is please check out our Facebook group.

 

 

 

7TV Apocalypse Vehicles – Interceptor and The Compact Pussycat

More work on the post-apocalyptic motor pool as I prepare for my first full game of 7TV Apocalypse.

Never one to start one new project, when I could do two in parallel, I’ve embarked on building the Crooked Dice V8 Interceptor resin kit and also a conversion of a die cast toy.  The latter is going to be the wheels for my PA ‘Penelope Pitstop’ figure which along with the Interceptor I picked up as part of the recent Kickstarter.

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The (second to) last of the V8 Interceptors

So first off the Interceptor kit.  I originally got hold of one of these when they were released last year and made sure I included another in my Kickstarter pledge.  This is a really nice, crisply cast resin model with loads of accessories.  Taking it’s inspiration from the Mad Max films, the extra bits and pieces allow it to be built in a number of configurations.

I had previously built and painted this as a ‘Main Force Patrol’ police pursuit car from the original Mad Max.  Looking back I wasn’t too keen on paint job I’d done, so the chance to built another one and make a better fist of it wasn’t to be passed up.

I’ve decided to go with a much more wastelands ‘last of the V8s’ look for this one, with the addition of the massive rear shield (which puts me in mind of the Death Race remakes of recent years).

V8 1
All the bits for the build (leaving plenty left over)

Following a soak in warm soapy water and using pound shop superglue the pieces went together really well (with minimal clean up required).  I was also left with plenty of accessories left over to use on other kits and conversions.

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Flipping the chassis over to attach the exhausts shows just what an amazingly clean cast the kit is
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Exhausts attached
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Bonnet and air intake / super charger (I think, I’m not really a car person)!
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Wheels attached – I’d attached one of the exhausts too far down the chassis, so one of the rear wheels needed some ‘persuasion’ to put into place
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Ready to attach the bonnet – the engine enclose contains sculpted detail in case you wanted to leave it open (just one of the nice touches on this kit)
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Finished kit ready for painting (bumper and rear shield in place)
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That rear shield should afford some protection out on the roads!

The Compact Pussycat (with claws)

Despite having a huge pile of figures to paint up from the Kickstarter all of which are excellent, there are a couple that stuck out that I really wanted to get to the top of the queue. One of these was the aforementioned Penny.  Now of course, Penny needs a ride for the ‘wacky wasteland races’, so off the the big pile of unused Teamsterz cars it was then.

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Teamsterz Street Machine (approximately 1/43 scale) with conversion bits from Crooked Dice

Using some of the left over Interceptor bits and bits from the stowage set I’ve come up with my own interpretation of the ‘Compact Pussycat’ (only this time with guns)!

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The guns were left over from the Interceptor kit.  Glued together as a twin linked set.
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The pimped up ride, ready for paint
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Bull bars adding a bit of grunt!
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Stowage bits from Crooked Dice

Paint job has yet to be finalised, and as I have now got the full boxed set of rules through for 7TV Apocalypse I shall also be shortly stating up this motor.

You can purchase the Interceptor kit directly from Crooked Dice, where you will also find the stowage sets and loads of other PA goodies for the tabletop.

You can find Teamsterz (sometimes called Roadsterz) in various discount stores and toy shops up and down the UK.

More soon…..

7TV Apocalypse Vehicles – Tamiya conversion

Having recently taken delivery of both the rules and a huge set of miniatures from the 7TV Apocalypse Kickstarter I decided I should probably finish off some of my incomplete PA projects before diving into any new stuff.

Back at the Wargames Illustrated 7TV day last summer I came away with a 1/48 scale Tamiya kit from the prize pool.  This was a World War II SS-100 aircraft tractor, but I immediately saw the opportunity for some conversion work to make this suitable for the wastelands.

Tamiya SS-100

The build of the basic kit was fairly straightforward and I cut some corners in terms of the detail (for example leaving out the interior and some of the smaller body work bits) to make it both more suitable for conversion and more sturdy as a gaming piece.

Tamiya-conversion-1

Using some of the conversion parts made available by Crooked Dice and a few bits and pieces from the spares box (including some 1:1 scale car body mesh) I gave it a suitably shabby and cobbled together PA look.

I completed the build last year and it has sat on my hobby work bench ever since.  Inspired by the arrival of lots of lovely figures from the Kickstarter I was spurred on to finish painting and weathering it.

Basecoat was a from a spray can (Plastic Soldier Company Olive Drab) with a few suitably muted block colours used for stowage.  The exception being the fuel tanks on both the original kit and the conversion parts which I picked out in red.

Tamiya-conversion-7

Weathering was completed using a thinned down wash of Army Painter Strong Tone wash and chipping was done using a dark brown using the sponge technique (a cross between dry brushing and stippling using a piece of foam).  The gunner was picked out in blacks and greys – the gas mask giving him an almost SAS look.

All in all I’m pretty please with the overall result.  It was quite a quick, but I think effective paint job.  I’m also thinking that this vehicle would go really well with the ‘Mutant Hill Mob’ cast, so I think they are going to move close to the top of my 7TV Apocalypse to-do list.

7TV Mutant Hill Mob

7TV Pulp Blog (and a whole load of apocalypse)

Today I visited the Robin Wargames Trade show in Nottingham, primarily to pick up my 7TV Apocalypse Kickstarter from Karl at Crooked Dice, but also to have a general ‘mouch’ about while trying not to spend any money.

7TVA2
A big box of goodies collected today

I’ll be doing a quick write up of Robin and an overview of the Apocalypse Kickstarter items in another post shortly, but in the meantime I just wanted to point you the reader in the direction of the 7TV Pulp blog.

7TV Pulp is due for release at UK Games Expo later in the year, and is a unique collaboration between Crooked Dice Design Studio and Edge Hill University.  You can find out more about the game on their new blog, which includes a game design and development diary.

The Pulp version of 7TV is an ode to the cinema serials, crime novels and ‘pulp’ magazines of the 30’s and 40’s; with a serious nod also to the cosmic horror of HP Lovecraft and the Cthulhu Mythos, as well as the cinematic outings of Nazi bashing archaeologists everywhere.

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Some of the existing Crooked Dice Pulp-style miniatures – soon to be joined by a whole lot more

I was lucky enough to have Karl show me some of the figure previews for the Pulp range and there are some corkers in there.  With such a wide genre definition, there’s sure to be something for everyone.  I for one am working on a ‘Flash Gordon’ cast that should slot in nicely, that said I have a lot of post-apocalypse to get through in the meantime…..

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Lots of post-apocalypse miniatures now in the lead pile

The Survivalist Returns (in 28mm scale)!

A few months ago I waxed lyrical about some inspiration for post-apocalypse gaming and in particular the Survivalist novels of the 1980s by Jerry Ahern.  As fulfilment of the Crooked Dice 7TV Apocalypse Kickstarter gets closer I’ve decided to revisit this irradiated world where men were men, women were women, guns were cool (and overly described repeatedly in the prose) and the red menace was real.

 

As a reminder this pulpy post-apocalyptic novel series racked up over 20 titles telling tales of the titular Survivalist, John Rourke and his adventures following the nuclear devastation of World War III and a subsequent Russian occupation.  In case you had forgot our hero had the following traits:

  • Ex-CIA operative
  • Weapons expert
  • Survival and wilderness expert
  • Medical doctor
  • Super-sensitive eyesight (so has to wear mirrored shades ALL the time)
  • Motorbike rider (almost exclusively always a Harley Davidson)
  • Smoker (because it was respectable in the 80s)
  • Fluent in multiple languages
  • Irresistible to women
  • His middle name is Thomas (yes really)

This guy is crying out for the tabletop!

thWBL2BYV2

So two things to do.  Find a figure to represent this alpha male in 28mm scale, and stat him up for 7TV.

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Wargames Factory Male Apocalypse Survivors were repackaged by Warlord Games as part of their Project Z range

Miniature choice first!  Rourke has many weapons of choice, but the most iconic are his ‘twin Detonics Combat Master .45, shoulder holstered pistols’.  The novels are very focused on the exact name, model, calibre and so on of the various weapons being used, in fact arguably more effort is put into the description  of military hardware and material than is expended on characters.  But I digress, the key thing is I had a couple of sprues of the old Wargames Factory Male Apocalypse survivors laying around and a quick snip round with the clippers and plastic glue and I had the vested, shade wearing, pistol wielding post-nuclear survivalist I need.

minijohnrourke

In terms of the stats, I used the excellent fan built Agency Casting Tool for 7TV to produce a suitably matching profile for 7TV.  I based the core profile on the generic Action Hero, but made a few changes to the attacks and special abilities to match the unique range of skill our hero has.  With a star quality of Burst of Action coupled with Blown Clear, Hard, Fight Back and Lucky as base special effects for this profile I felt we were nearly there, I swapped out Lucky for Medic (as previously mentioned Rourke is of course also a fully trained MD, and he’s so damned good he’s no need of luck).

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I used the rules in the 7TV Producer’s Guide to craft myself a hero

The only problem I really came across was how to represent the ‘twin Detonics’.  7TV doesn’t have any rules for dual wielding; the 2 shot ability most pistols have doesn’t really cut it as it simply allows more than one shoot action to be taken a turn.  What I wanted was double the fire power in just one attack.  After some head scratching I decided to swap out the standard pistol from the Action Hero profile with a high powered pistol from the military weapons list.  This gave me a boost to the strike value and still gave me the 2 shots option, but I didn’t really think that it still represented that balletic gun play action I was after.  Rather than invent any rules I think I solved the problem but adding the ‘Deadly’ effect to the attack profile.  This would allow me to chuck in an extra attack dice, so to me gave a nice approximation of the extra punch you might get from firing two pistols at once.

7TV_cast-John-Rourke-The-Survivalist (1)

Of course non of this came cheap.  Following the rules in the 7TV Producers Guide for customising profiles has led to John costing a chunky 15 ratings (points).  The vast majority of stars in 7TV only cost 10.  However as I’m sure you can appreciate our Survivalist has a very unique set of skills and is in effect a one man army, so I’m not too worried about this.

With 7TV Apocalypse due out in March John will be getting some action soon I’m sure.  Might even build him his ride if I can find that Project Z bikers sprue anywhere…..

survivalist-mid-wake
John Thomas Rourke – he always rolls a six

Action Force in 28mm scale – Space Force Profiles for 7TV

I thought I’d post up the Space Force 7TV profiles for the cast I fielded at the campaign day at Board in Brum recently.

These were created using the 7TV Studios Agency Casting Tool developed by Jorge Robles.

All are based on 7TV 2nd Edition core profiles with just names and profile pictures changed.  I had to be a bit creative with the pictures.  Wanting to stick to comic art rather than photos of the minis or original action figures I was reminded just how little Space Force featured in the Battle Action Force strips.  Therefore not every character is accurately represented in pictures.

So presented below are the cards.  Commander Connors is based on the ‘Military Mind’ profile, while the remainder of the team are ‘Armed Astronauts’.  My re-purposed SHADO mobile transport is for gaming purposes stated up as a Land Rover.

7tv_cast-chuck-connors-sky-raider7tv_cast-greg-taggart-blast-off (1)7tv_cast-lars-elsund-hawkwind7tv_cast-tariq-el-shafei-moondancer7tv_cast-yuri-ivanovich-asimov-hot-jets7tv_cast-space-force-mobile