Tag Archives: 7TV Apocalypse

Adventures with Amera Plastic Mouldings and Stone Textured Paint

One of the great pleasures I get from the hobby is the chance to view everything through the hobbyists eyes.  So when I am out shopping (ostensibly for real word stuff) I’ve always got half an eye on what I could use for the latest project on the tabletop.  I’ve written before about my ongoing love of re-purposing toys for gaming and toy shops are a great place to start.  However I never overlook what might be lurking in the local discount store, Poundland or craft supplies shop.

Although I have an airbrush I also make extensive use of spray cans to undercoat and basecoat miniatures and models.  There is a lot to be said for the convenience, particularly of the Army Painter coloured sprays of quickly and effectively getting minis to the table.  That said one of the areas that people often overlook are the basic colours used for undercoating (black, white and grey).  Yes you could shell out a tenner (or more) on some Games Workshop or Army Painter sprays for this, but the basic car primers you can get from places like Halfords or even the pound shop are in most cases just as good or even better (just be careful to avoid the gloss versions).  I’d highly recommend the matt black Halfords own brand cans, they give a really nice flat finish on most surfaces and are good value for the  amount you get).

Anyway, I digress.  On a recent lunchtime wander round my local Boyes store (one of the few places in the UK outside of specialist gaming shops that stock a good supply of Vallejo paints), I happened across these…

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Rust-oleum Stone Textured Finished Paint

Stone effect aerosol sprays in a variety of colours.  I had a few years ago used one of the these in a dark grey to provide a tarmac like surface to a game board I was building, but like many projects a few years back didn’t see it through to the end.  However having recently bought a Bastion Stronghold (Z2014) from Amera Plastic Mouldings for use as a ‘wasteland’ fortification for post-apocalypse gaming (and potentially a bit of Kill Team / 40k on the side) I had an idea…..

Amera have been on my radar for a while.  They produce a range of vac formed plastic terrain and scenery aimed at both the wargames and scale modelling (dioramas) markets. Their products are good value and in many cases substantial in terms of size.  One of the downsides of using vac-formed plastic however is that the surface details of larger pieces tend to be very flat and lack texture.  If only there was a quick and easy way to apply a textured finish, maybe to emulate concrete or pebble dash to my recently acquired ‘post-apocalypse’ stronghold?

So having  put two and two together I started work.  After the recommended wash in warm soapy water I gave the whole piece a black undercoat.  After leaving this to dry I applied the first coat of stone effect.  I had chosen ‘bleached stone’ as my preferred colour of sprays as I though it would match an arid PA wasteland type setting.

First thing to note on the stone effects aerosol is that it is under quite high pressure and comes out very forcefully.  It became quite apparent early on that this meant I was going to have to be very patient, do a number of thin coats and wait for each to dry properly.  Repeated application of layers on a surface that was not yet dry just ended up moving the stone effect paint already laid down around.

What also became clear was that the black undercoat was not working.  The light ‘desert yellow’ / ‘skeleton bone’ like colour of the spray was being overpowered by the dark base.  To rectify this, once the first thin layer was applied and was dry (after about 15 minutes) I gave the whole model a full all over spray of Citadel Averland Sunset (a darkish yellow).  Building subsequent layers over this was much more effective.

Once I’d completed about 4 or 5 coats using the stone effect I had a good covering and a good scale approximation of either pebble dashed concrete or sandstone.

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A couple of coats in and the effect was starting to look better

Where to take it from here?  I knew I definitely wanted to weather this down, especially as it was intended to be a wastelands style outpost, but simply dry brushing a highlight over the stone effect would perhaps make it too light.  I could of course have left it there, the effect was good enough for ‘basic tabletop standard’, but I was keen to take it further.

I also wanted to ensure that the stone effect paint was protected, so rolled the weathering and protection into one by painting on Army Painter Quickshade Strong Tone.  I’m a big fan of Quickshade; not the dipping method, rather painting in the same way as a shade or wash.  Normally with miniatures following an initial drying period the shade ‘pulls back’ into the recesses of the model and you can ‘dab’ up any excess with a brush.  With this scenery piece there weren’t really any recesses into which to recede so I had to work hard not to show brush strokes in the finished effect.  I achieved this using swirling motions with a cheap large brush.

At this stage, to be honest, I wasn’t very happy, it looked like I had dulled down the stone effect too much and the natural gloss of the Quickshade kind of made things worse (albeit I knew I was going to have to dull this down with a top coat).  A quick dry brush back up of Army Painter Skeleton Bone seemed to retrieve the situation, but I was now left with a much darker piece than I was originally intending.

I was on the verge of going back to the drawing board, when I thought about maybe rather than weathering this up as an arid desert stronghold, I could shift my post-apocalyptic mindset more towards a ‘nature reclaiming the landscape’ scenario.  To that end I liberally applied some green washes and made use of an old bottle of Modelmates mould effect I had.

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Midway into the weathering process

With the addition of some flock, tufts and overgrowth I was much happier with the final result.  The metal supports and door were painted silver and then (probably overly) weathered up using again a Modelmates rust effect.  Finally the whole thing was sealed with a couple of thin coats of Testors Dullcote.

All in all I’m pretty pleased with the outcome.  I’d highly recommend Amera Plastic Mouldings as a cost effective and striking alternative to other options for tabletop scenery.  Using the textured spray paint added that extra level of detail, but required some patience.  As they say, you learn from your mistakes.

This finished piece will hopefully be finding it’s way into a game of 7TV Apocalypse soon.

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7TV Apocalypse Kickstarter Campaign

Much of my recent hobby activity has been around the modelling and painting of 28mm scale post apocalypse figures and vehicles.  This was inspired by my involvement in the beta testing of 7TV Apocalypse which is now coming towards it’s conclusion on Kickstarter.

Currently over three times funded, but with plenty of good stuff still to be unlocked I’d heartily recommend backing this (if not so we can please unlock the Alien Invaders (‘Visitors’).

The campaign is running until 9pm (GMT) on Tuesday 6th November.

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Some of the new miniatures…..

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Road Warriors and Freeway Fighters

Post Apocalypse (PA) is all the rage nowadays. However the overarching theme and context no longer tends to be the aftermath of global conflict or nuclear armageddon, but the encroachment of the walking dead or the dystopian future nightmares of settings first originated by the likes of Orwell and entrenched in popular culture by the likes of The Handmaids Tale.

This kind of speculative fiction tends to be reflective of current social and geo-political conditions. From a tabletop gaming perspective while many of these themes and settings are future based, you can easily identify the time period in which they originated and were written. However trends have a way of coming back.

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Recently we have seen an upturn in the emergence of the traditional post-nuclear PA settings, particularly that wasteland populated by road warriors and freeway fighters inspired by a certain style of movies from the early eighties and starting of course with Mad Max. Part of this can be explained by the cycle of nostalgia that appears to work on 30 year intervals. Recent games and rulesets like Gaslands, Devils Run Route 666 and the upcoming 7TV Apocalypse capture this feel. If you want to roll back to the steps leading up to armageddon there is a renewed interest in Cold War Gone Hot and World War III with the likes of Team Yankee and the upcoming Battlegroup NORTHAG.

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My current favourite set of rules are 7TV by Crooked Dice Game Design Studio. A great and most importantly fun game that effectively allows your to recreate TV shows (and films) on your tabletop with tongue usually firmly in cheek. In fact the game is effectively a game about making a TV series. You dont have armies or warbands, you put together a cast containing stars, co-stars and extras. You spend ‘plot points’ to take actions, the card driven event mechanic allows things such as continuity mistakes, special effects mistakes and issues with difficult stars to affect gameplay. Now in its second edition the game is primarily focussed on the spy-fy genre (think Bond, Gerry Anderson, the ITC action series of the 60s), is figure agnostic but is supported by a great range of 28mm scale miniatures available directly from Crooked Dice.

7TV is branching out soon into the Post Apocalypse, with a standalone game that takes the core mechanics of second edition and tweaks the flavour and setting. Most notably the existing vehicle rules have been expanded to accomodate those Road Warrior type scenarios. The full game is due to hit Kickstarter this Autumn, but I had the opportunity back in July to attend a play test / campaign day to try out these rules.

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One of the coolest things about this sort of thing from a hobbyists point of view is the creativity that it allows for things like conversions and sourcing figures. For the play test day I had to put together a cast and include a suitably post-apocalypsed up vehicle. I went for a ‘big rig’ approach and with a nod to 7TVs cult tv background a cast based around Garth Knight and his Goliath truck from Knightrider (imaging after the fall of society Garthe would be a magnet for scavengers and marauders).

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Since then I’ve been bitten hard by the bug and have spent more time sourcing vehicles, bits, conversion parts and miniatures. This blog series will cover this project in detail as I prepare, strap on my survivalist gear, rev up the V8, scavenge the gasoline and face the white line nightmare of the wastelands.

Post-Apocalypse Terrain Build (with biscuit tins)

I recently had the pleasure of attending the Wargames Illustrated 7TV Apocalypse Day held in the wonderful surroundings of Wargames Foundry on the outskirts of Newark.
The day was all about having fun testing out the new 7TV variant rules for gaming in a wide variety of post-apocalypse settings.  Although aimed at a wide variety of sub-genres within the PA setting, one of the key additions to the core game was expanded vehicle and vehicle combat rules.

Therefore preparation for the day included building a suitable vehicle to carry your cast and fight it out with.

Some excellent terrain and scenery was provided on the day, but coming back I had the real desire to knock together something of my own.

I’d been hoarding some bits and pieces recently and what better to fight over in the ‘white line nightmare’ of the future than the precious gasoline.

So behold the start of the ‘biscuit tin oil refinery’…

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The fundamentals of this build are biscuit tins.  First thing before anything else could be started then was to eat all the biscuits. An arduous task, but one I achieved with bravery and resolve.

Many years ago I backed the first Mantic Deadzone Kickstarter, I never really got into the game and off loaded most of it, apart from the excellent Battlezones scenery bits and pieces.  To dress up the basic tins which would act as the silo/tank I used some of the Battlezones ladders and a few other bits and pieces.

To provide the upright struts around the tank (and to make it look less biscuit tin like) I used off cut pieces of plastic sprues.

To provide a base I used some ‘magazine dividers’ which are effectively quite thick plasticard.

The plasticard base was trimmed to make it look less like a piece of stationary, and then marked out with areas where paths and pools of ‘toxic waste’ would be placed.

A mix of modelling sand and PVA was whipped up and slopped on (technical term), leaving space for the marked out areas.

Taking advantage of the very un-British summer this was left out in the blazing heat for a while to set.

I wanted to go with a downbeat weathered look and knew I wanted it to look rusty and abandoned.  First base colour then was Army Painter Chaotic Red to provide that underlying feel.


Light sprays of Russian Green were then used to add the primary hues, leaving the dark red showing underneath.

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After having left it to dry for a while I then scuffed up key areas using a kitchen scouring pad to scratch off layers of paint to try and reveal the underlying red (and in some cases original biscuit tin colours).


I used (the now sadly out of production) Modelmates paint on rust effects to properly weather it up, concentrating on scuffed areas,  the areas where the two original tins met (rather than hiding the join I thought I’d make use of it.  I also concentrated on the areas where the ‘pipes’ joined the base of the silo.  In addition the ladders were rusted up in key areas.


A covering of Plastic Soldier Company Dirt Brown weathering spray was then used all over and after a few minutes was smeared and sponged using some old blister pack foam.

The foam was then broken out again to use the ‘sponging chipping’ technique using a dark brown paint.

Having completed the bulk of the paint work on the silo itself, I set about the base.  A generous coat of brown artists acrylic paint was applied followed by an initial dry brush.  This was then followed up by painting on some Army Painter Strong Tone dip.

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Following (the faster than usual due to the summer heat) drying time of the Quickshade I then did a  lighter brown drybrushe followed by a light dusting of Army Painter Skeleton Bone.

Wasteland tufts from Army Painter were used to add detail (especially around the edges of the structure).

I’d previously left some gaps in the original sand-PVA mix on the base board with the intention of using these as pools of some sort.  In fitting with the wasteland setting these became toxic waste deposits, so I finally found a use for that pot of Citadel Nurgle’s Rot technical paint I’ve had lying around for years.

The space I had left for pathways was painted dark grey and then roughly stipled with a lighter grey to give the impreseion of gravel or worn tarmac.

Pipe work and barrels were picked out with Foundry Blackened Barrel (my absolute favourite metallic paint – ideal for guns – as it says on the tin!).  A bit more ‘toxic sludge’ was added to the top of one of the barrels.

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Finally I dived into the bits box of decals and applied some warning signs in key locations and chose the deliberately ominous ’13’ for the silo’s primary identification!

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And that about does it, all that remains is to seal down the decals and apply a bit of weathering to them.

I’ll be trying something similar again (this time with laundry pod containers) in preparation for a table on which to play 7TV Apocalypse!

I originally published this article as a Project Blog using the new functionality on Beasts of War.  I’d highly recommend folk check this community and feature out.  It’s a great way to share ideas and get feedback on any hobby related activities.  (To access the projects functionality you will need to sign up as a ‘backstage member’, there is a free 7 day trial if you want to try it out).