I’m delighted to announce after the success of our first event, Dales Wargames are holding a follow up 7TV games day on Sunday 17th November. We still have plenty of spaces left, so if anyone is reading this and is interested please see the full details here.
Three full games at 40 ratings, any casts from across any 7TV sets (although for balance, no Apocalypse vehicles), custom casts welcome.
We are keen to spread the 7TV love, so if you’ve never played before or are just curious there will be pre-built casts available to borrow on the day and support available to learn the game. It is 7TV University after all. (Kipper ties are mandatory!)
Cost is £7.50, paid either in advance or on the day (just let us know you are coming). It’s also a normal meeting date for the Dales Wargames club, so if for some (crazy) reason you don’t want to play 7TV ago come along anyway, there’s bound to be something of interest (including cake).
So in amongst all the other stuff I have going on (including a new resin 3D printer, more on which another time), I am still working my way through the big pile of lead from the 7TV Apocalypse Kickstarter.
This time up its the turn of the Creepers! These miniatures were multi-part so required a bit of superglue magic (i.e. activator) to get built. They are very much an ode to those killer plants from an early eighties BBC TV adaption of a classic sci fi novel. They are ‘triffic’ sculpts.
Having had a break from the airbrush for a few months (I tend to do all my spraying with rattle cans, especially basecoating outside while the weather is good), I decided to crack it out again for these guys. Over a white undercoat, building up a couple of successively lighter layers of green worked really well. I supplemented this with the use of yellow washes/glazes and a purple contrast paint to make it all look suitably organic and plant-like.
I went to town on the basing with these, swapping out to some of the (now standard for Space Marines anyway) 32mm round bases from Games Workshop. I added in various tufts, flock and static grass to tie in with the theme.
I also found the time to complete another of the cultists from the set, a rather lost looking survivor and am continuing to work on the motorbike gang.
The journey through the post-apocalyptic landscape that is my pile of unpainted models continues.
Next up some of the cultists that were released by Crooked Dice originally as part of the 7TV Apocalypse Kickstarter campaign and now available via their webstore.
These are nice chunky models and were a pleasure to paint. Resisting the temptation to go down the contrast paints route on these like I did on my ‘protect and survive’ miniature, I concentrated on a more traditional approach.
I wanted to tie these guys together as a warband / cast while still reflecting their indivduality. As such I chose a ‘german field grey’ as this base.
Feeling the call of the ‘fury road’, I also had a go at a test colour scheme for one of the ‘war boys’. Trying to match the washed out white skin of the characters from the most recent Mad Max film was a bit of a challenge, and in the end I went for a combination of white drybrushing over a grey undercoat with some restained use of flesh wash. Oh and don’t forget the chrome!
I also wanted to expand my generic cast of ‘survivors’, with the intention of using these not only in games of Apocalypse, but also in other settings. A while ago I bought the Walking Dead miniatures game from Mantic, purely for the figures.
These are plastic and one-piece (and also by far the best miniatures I think Mantic have ever produced – at least from a quality control perspective). I’m thinking that these would also make an ideal ‘resistance’ for modern day 7TV (perhaps facing down an invasion of visiting alien invaders)?
Next up (and in the same vein as the ‘Mantic survivors’), a female member biker, built from the Warlord Games Project Z Motorcycle Gang set. These are former Wargames Factory models and are somewhat more spindly than their Mantic counterparts. That said I found this a really enjoyable kit to put together and paint. The majority of the figures on the sprue were bike mounted, but there was the opportunity to build a few ‘foot troops’.
Finally (and from way way way back), we have a Prince August Future Shock ‘police scientist’. This is a one piece metal miniature – I decided again to paint him in a way that he could be used across multiple settings (he has a touch of Spy-fi evil genius about him. Black Templar contrast paint was used for the primary colouring here, with some fluroescent green and yellow on the flask / syringe.
I’m finding Black Templar a really useful colour for doing black leathers and fatigues on modern setting miniatures. It works particularly well for me over a grey undercoat, giving a nice coverage of black while retaining the highlights that both the undercoat and constrast paint emphasise
Next up for this project is a biker gang (and police opponents) which I am pulling together from Crooked Dice, Project Z and Future Shock ranges with a bit of kit-bashing on the way…..
In between everything else I have getting on with (to varying levels of success) over the last few weeks I’ve been gradually grinding through the 7TV Apocalpse lead pile.
One of the sets I picked up were the cultists. My favourite figure from this selection is definately ‘billboard man’. What could he be advertising though? Probably not insurance, but maybe something more sinister?
Having grown up in the eighties I have a certain morbid fascination with nuclear armageddon and in particular the whole area of civil defence and in the termonuclear age, the utter pointlessness of it. No better is this encapsulated than in the infamous ‘Protect and Survive’ booklet and films of the period.
Now my freehand painting leaves a lot to be desired, but I gave it a go anyway. I decided to try and paint the majority of the miniature using Citadel contrast paints. I’m still playing around with finding the best use for these, but am finding them particularly effective on ‘organics’ and ‘clothing’, especially over a white undercoat.
The board itself was painted with a grey contrast paint over white as a base. I then freehanded on to the best of my ability a rough approximation of the Protect and Survive logo (including the mushroom cload) on the front and the phrase itself on the back.
I’ve still got plenty of more stuff to do on the post-apocalypse lead pile, and am still not really approaching this with any real plan over ‘what looks cool next’. Next up then (probably) will be a biker gang. I picked up a couple of sets of these from the Kickstarter, but have also recently built a couple of the now out of production Warlord/WGF Project Z biker gang. Really impressed the quality and options on this kit and wish I had picked up more while they were still widely available.
Also recently completed (and again another majority ‘contrast job’) is this guy from Mantic’s Walking Dead, who will be added to my pool of generic PA survivors.
I’m still stalwartly ploughing through the (possibly radioactive) lead pile that is the 7TV Apocalypse Kickstarter.
Recently I have completed the first of the two Hazmat Troopers from the set. I have deliberately gone with a bright colour scheme for these guys and based them in such a way that suggests they might be ‘lost’ on a mysterious island somewhere, perhaps doing some work for a scientific ‘initiative’.
For the first time in a while I went with the technique of blocking in the base colours and then painting on Army Painter Quickshade dark tone dip. This can be an effective way of shading miniatures providing you are careful to ensure that the dip is mixed well to start with, doesn’t pool too much and spend some time re-highlighting up afterwards.
Next up are the ‘Mutant Hill Mob’, a small band of ‘wacky racing’ wasteland warriors. A lot of skin on display here, which always puts me off a bit, however utilising the wonder that is Citadel Reikland Fleshshade over a dark skintone base and then dry brushing and highlighting up with a lighter tone worked OK.
I also felt that these guys would really benefit from spending the time to properly paint the eyes. A very steady hand was required to varying levels of success.
For the first time I also had a go at using the Citadel ‘blood effects’ technical paint – Blood for the Blood God! This provided a nice glossy and gloopy effect that I used both on some of their weapons and also on their ‘skin conditions’.
I’ve also finished my favourite figure from the entire release, the SLR armed traffic warden attempting to hold the ‘threads’ of society together in post-nuclear Sheffield. I felt like this deserved a scenic base.
Next up I’ll be completely the ‘Road Warrior’, and then possibly dipping into some of the marauders, savages and militia.
At the recent 7TV campaign day I fielded my Visitors cast from V. You know V, the one about the fascist space lizards who came in peace but really just wanted to eat us (and as many rodents as they could get their hands on). Oh yeah and I’m not referring to the 21st Century remake (which frighteningly is around ten years old now).
I’m a big fan of V and quite rightly the original mini series is held in high regard, as is the slightly more action packed sequel, The Final Battle. However I personally have a soft spot for the really quite terrible TV series that followed.
Possibly because this was my first exposure to the series as a teenager when Sky repeated it in the UK in the early nineties. While (I think) the series starts off well with the whole concept of Los Angeles as an open city after the second alien invasion it quickly goes downhill and degenerates into ‘space Dynasty’ by the end. For me the ‘jumping the shark’ moment was the exit of (the frankly excellent in anything) Michael Ironside from the main cast; for others I suspect this downward spiral came much earlier.
Anyhow, the point of this is that when considering a cast for my alien visitors I have included possibly an unexpected bias to some of those characters from the TV series.
Crooked Dice Alien Invaders
I based these guys using left over bases from the old Sedition Wars game
My approach has been to base these on the base 7TV second edition profiles rather than use the alien cards from the recent Apocalypse edition of the game. Following the (not too subtle) allegory of the rise of Nazism that the original mini-series followed I felt that using base profiles such as ‘Despotic Dictator’ and the various types of ‘Minion’ was a better fit.
The excellent recent releases from Crooked Dice
Supreme Commander John
Fifth Columnist Martin
The one profile that has proven tricky to get right is the iconic Visitor shock trooper. I based these guys originally on ‘Minions’ but once the advanced alien weaponry was added they felt overpowered for the number of ratings they cost. In the end I have aligned these more with the X-Commando profile from the Department X programme guide.
Visitor Shock Trooper
These guys proved challenging to build a profile for
I roughly followed the guidelines for modifying profiles which you will find in the Producers Guide of the second edition rules. In many cases this was just a case of changing the names of existing special abilities to make then fit thematically. One good example being Diana’s ‘Conversion Process’ which is simply ‘Alien Duplicate’ from the Otherworldy Invader renamed.
Now as I may have mentioned before I am rubbish at writing up battle reports. I simply cannot remember all the details of what happens in a game to a level at which I could write up something interesting. Therefore this little narrative is more about my experience of the day as both a participant and the chief organiser.
The event was put together at pretty short notice, but following the mantra of ‘if you build it, they will come’ we got a good number of players expressing interest, primarily through the highly recommended and super friendly 7TV Productions Facebook group. In the end we got about ten ‘producers’on the day, with the furthest distance being traveled from Cambridge!
The theme of the day was ‘Invasion Earth’, and there were some interesting casts fielded both in the defence of and plotting against our blue planet. So Skeletor and his evil minions rubbed shoulders with the likes of Diana’s ‘Visitors’, some ‘ack, ack’ Mars Attacks aliens and robotic centurions from the 12 colonies. Meanwhile our stalwart defenders included the SG-1 team, some special forces troops, Murtaugh and Riggs with uniformed support and of course (because it is 7TV) some East End gangsters. Of course the Guru and Shiva also chanced their arm by trying to cash in on the chaos, as did the slippery Cobra Commander and his Cobra hordes.
Following the example of other events I have attended this was very much about having fun and telling a story, rather than being in any way competitive. As a number of the Dales club members were also very new to the game I was keen to keep it as beginner friendly as possible. We worked on the basis of 30 ratings casts drawn from either the Spy-Fi or Apocalypse versions of the game (but without the use of the Apocalypse vehicle combat rules). I provided a few sample casts for folk to use who might not have access to figures and made sure we had access to quick reference sheets as well as trying to pair folk off together so veterans could play against novices.
Running at 30 ratings meant we could get at least 3 games in, and we sized most of the tables and terrain layouts to support the smaller sized games. As well as using some of my personal terrain and scenery we also lent on the extensive collection at the club. In addition we also asked for attendees to bring along a board if they could. Special mention to Carl for his airbase setup (complete with cargo transporter) which took away the prize for best ‘set designer’.
Talking of prize support, a very special thanks must go out to Karl at Crooked Dice for donating a 7TV boxed set as the top prize and Wayne from Wargames Illustrated (who attended with his Cyclons) for additional prizes of annual subscriptions to the magazine. Also massive thanks to Wayne for also donating a significant number of miniatures and models which we were able to offer to attendees for a donation to the club coffers.
So how did my games go? OK I think is the answer. I was fielding my ‘V’ cast which is pretty much exclusively based on 7TV core profiles (with some minor tweaks) using a mix of the excellent recent models from Crooked Dice as well as some older miniatures from Nexus/YFT Design Studio.
My first game was against a new club member Nigel who had turned up on the day just wanting to watch some games and was immediately drafted into the event. Fair to say I think we got another convert there. We played pretty much a ‘learning game’ on the airbase setup where the Visitors took on Hugo Solomon and Department X. Let’s just say it didn’t end up well for the lizards from Sirius.
My second game was against fellow club member and recent 7TV evangelist Robin on our ‘Weird World War’ table. This time Diana and her orange glad goons were up against the sinister Guru and his Shiva organisation. Another fun game on one of the larger boards on the day. For the life of me I cannot remember the outcome of this (I think it was a tie). The highlight had to be the draw of that classic countdown event card (‘script editing’ I think) that resulted in our stars swapping places, with hilarious consequences (not many of which were good for either of us).
Finally I was up against Kieron and his excellent ‘Masters of the Universe’ cast. Comprising of Skeletor, Beastman, Trap Jaw and other undesirables from Eternia, they just happened to find themselves in the cargo area of a typical industrial sea port. I do remember the details of this one pretty well, because due to a combination of excellent dice rolling on the one hand, terrible dice rolling on the other and really effective use of tactics I conspired to lose this game about four turns in. For the uninitiated a typical game of 7TV can last anything up to twenty or more turns! Now as we know it’s all about the narrative with a game like this, but I take some pride in being able to say I lost eleven victory points to nil in such record time.
Needless to say we had time for another game, but consigning Diana and co to the long list of failed invaders of Earth I swapped out for a small G.I.Joe Cobra cast I had put together. A much more even (and indeed longer) game was had. Again a lot of laughs and a very tight finish.
All in all an excellent day. Our club venue worked well as did the format. I think one lesson learned for future events is not to hold these on a bank holiday weekend, we had quite a list of people who were unable to attend because of this.
As I’ve already mentioned Carl won a years subscription to Wargames Illustrated for best table. Kieron won best Director (players favourite cast) with Skeletor and friends, and Colin won the overall prize for best Producer for most sporting player and favourite opponent. All awards were voted for by the participants.