As previously discussed I have approached this in a module manner. Each of the 2 foot square tiles now has a removable leg support and ‘concrete boot’, the idea being that the four of them can be arranged in any combination to vary the gaming service as required. Each of these component parts of the platform will be themed to a specific ‘function’ of the oil rig and in summary these will be bridge/ops centre/crew quarters, helicopter landing pad, loading crane/storage area and refinery.
It’s the latter two that I have been initially concentrating on.
For the refinery I have used a modular plastic model kit of a ‘Chemical Plant’. Manufactured by Tehnolog in Russia, but sold under licence around the world (in the US by Pegasus Hobbies and the UK by Pocketbond) this kit is out of production but you can still find the odd boxed and version on eBay.
I picked up a complete set a few months ago with the original intention of this being used for a post apocalypse tabletop for 7TV. In the end this fits the bill for ‘the business end’ of the oil rig quite nicely. Fully hard plastic and stuffed full of components, this is really like a lego kit for wargames scenery builders. It does have some instructions and suggestions on how to build, but I really just free formed it with all the pipes, valves and tanks available. This did end up being a bit fiddly, but was a gentle distraction for a couple of hours. In addition to the core bits and pieces from the kit I added in some extra touches from my bits box, including some 40k scenery bits (in red plastic in the photos) and some platform pieces from the Robogear Starter Set (also produced by Tehnolog).
Rather than build this directly onto the platform I found a separate base for this (an old Warhammer movement tray), with addition of some magnets I’ll be able to use this as part of the rig table or just as a standalone piece elsewhere (meaning it may see the apocalypse after all).
For the time being I have kept painting simple, a black undercoat and all over gun metal drybrush. Various ‘tanks’ have been picked out in red, with ‘valves’ painted gold. At some point moving forward I will look to weather this up suitably.
Crane and loading area
For this part of the board I wanted a big structure and rather than try and build something completely from scratch I’ve gone down the MDF kit route. TTCombat do some really good value kits and I’ve gone with their ‘dockside crane’. Again I’m approaching this from a modular view point with the idea being this can be removed from the rig and used as a separate piece on a different board as required.
The build on this was fairly straightforward, with minimal fuss, although the tolerances were very tight and I have had to do some creative trimming to make all the parts fit. This was more down to my lack of care and precision rather than any inherent issue with the kit.
I painted this in quite a basic manner blocking out colours roughly and allowing the subsequent weathering to do a lot of the work for me (masking mistakes and dulling down some of the primary colours). Warning stripes were added using an MDF stencil, again from TTCombat. The stenciled lettering and logos on were ‘painted’ using Gundam paint marker pens.
I wanted to give the crane a look that, although operational, it was no longer cared for or maintained properly. This involved extensive use of rust effects, including dry brushing of Citadel Ryza Rust, a liberal application of some Modelmates Rust Effects and the use of weathering sprays from Plastic Soldier Company. The whole model was then sealed using a liberal all over spray of Testors Dullcote.
I’ve also started to add some colour to the platform tiles themselves. Again I am keeping this quite basic for the time being. A base coat of silver was applied using a cheap (and very smelly) can of paint sourced from Poundland and an brush on of Army Painter Quickshade Dark Tone was then applied. This was again dulled and sealed using Dullcote. There is some further tidy up and weathering to do here, but that is for another time.
I’ve always been kind of fascinated by North Sea Oil Rigs. There is something brutal, impossible and imposing about these behemoths. They just kind of look impossible (and a bit frightening).
From a gaming perspective I’ve never really been into sea based or naval wargaming, but having an oil rig/platform to play on brings to mind such inspiration as Bond (Diamonds are Forever) and the classic (in my eyes) North Sea Hijack! Of course the ideal game for such a setting is my go to favourite, 7TV.
So a few months ago I made up my mind that I was going to build an oil rig as a gaming table. The objective of this project would be to produce something that looked kind of realistic, was easy to game on and was modular and therefore easy to transport. I also felt that I wanted to have a go at scratch building much of this from household bits and pieces wherever possible. So just after Christmas I put the call out to friends and colleagues for any spare coffee and sweet tins. Because of the season I managed to get a huge variety of Roses, Miniatures Heroes, Celebrations and Roses tins in various shapes and sizes. At the time I wasn’t quite sure of my design but felt these would provide a good basis for legs or supports.
Likewise for coffee tins, but I found these a bit harder to come by. I will admit at this point that I resorted to eBay and actually bought a job lot of empty Illy coffee tins (who know there was such a market for such a thing online?). Once these arrived my design began to take shape and these seemed like an obvious choice for my legs.
I got about 12 of these in total
The cap screws on, but also has a recess to allow them to sstack – this proved very useful
The actual playing surface itself was a bit of a cheat (and not at all based on recycling household items). Many years ago when running the shop I had stocked some modular plastic gaming tiles from Secret Weapon Miniatures. I still have four of these that were originally designed for Mantic’s Deadzone. As these were 1 foot square they would allow me to build the rig in four parts, each supported by a coffee tin leg with a chocolate tin as the concrete ‘boot’ or foundations.
Extending the modular idea, each quarter tile would be built in such a way that they could be put together in any order. I decided that each tile would also have a different purpose and I divided them as follows:
crew quarters / offices / command deck (I’m not entirely sure if on an Oil Rig you refer to a ‘bridge’
refinery (an industrial looking bit)
crane / cargo area
helicopter landing pad
I’d also aim to have some form of removable central structure that would be higher than the other parts of the rig and maybe culminate in some form of radar mast or communications array.
I’m going to cover the individual area builds in some future blog entries, but for the time being, with the weather being good and some free time on my hands this weekend I’ve cracked on with the super-structure!
First off, the coffee tins proved to be really spot on for the purpose I had in mind. Each was the same size and came with a screw on lid. By affixing one lid to the bottom of each platform tile I have been able to easily implement a system for taking the rig apart for transport and storage. I decided on a ‘two tin’ height for each leg. By gluing the top of one tin to the bottom of another I could further disassemble each leg into two parts, again meeting the modular objective.
Top leg section screwed on
Bottom leg section screwed on
Flipped the correct way up – utilising the screw lids this can then be easily taken apart again
Four matching plastic chocolate ‘tins’ (Cadbury’s Miniature Heroes for those of you who are interested) were chosen as the ‘concrete’ foundations for each leg. These were inverted so the lid was at the bottom and a coffee tin sized hole was cut in each for the main leg to slot into and provide stability. I decided not to glue the lids of chocolate tins together as they had a good seal and I want the ability to add ballast to these if necessary in future.
The tiles themselves come with a system of clips which link them together, so these would provide some extra stability and stop the sections moving independently.
Paint was applied to ‘legs’ and ‘boot’s next. Black car primer for the undercoat followed by a cheap Nato green spray for the legs and my old favourite textured stone paint for the ‘boots’.
I’ve covered the use of textured stone paint in a previous blog entry, but needless to say the same principles applied – lots of coats and considerable drying time between each. I started off using a mid-tone stone, but soon ran out so ended up with subsequent coats of a lighter ‘bleached stone’. Once this is weathered down I don’t think it will look too bad, and certainly from the off it gives a great representation of concrete.
Once I’d taken advantage of the decent weather to dry these components outdoors, it was time for a test build.
Et voila, so far, so good.
Size wise on it’s own this gives a 2′ by 2′ playing surface which is ideal for a small skirmish game, but plonk this on a bigger layout (maybe on a blue ‘sea’ cloth) with a few strategically placed boats and you could have for some quite interesting scenarios.
Next up will be to work on some the individual tiles. For the refinery I will be using a Pegasus/Conflix/Tehnolog ‘Chemical Plant’ kit with some Games Workshop and Mantic additions. The crane and containers will be an MDF kit, as will the living quarters, while for the helicopter pad I will be sticking with the coffee tin / confectionery container approach.
This last weekend I made the journey down from Chesterfield to participate in a 7TV campaign day at Board in Brum in Walsall. This is the second such event held at this venue and my first time visiting.
Pitched as a campaign day rather than a tournament (which nicely fits in with the ethos of 7TV), this saw eighteen players come together to play three games each. Participants were encouraged to bring their own boards and this resulted in some suitably epic backdrops for the action that was to unfold.
Board in Brum is a new venue to me. Based in the upstairs of an office block on an industrial site in Walsall, it looks quite unassuming from the outside. However inside is a gem of a venue, including a well stocked shop (including not only Games Workshop and Warlord Games products but other interesting lines such as Gangs of Rome, Batllesystems Terrain and a range of board games and accessories), as well as a large gaming area. The gaming area consisted of nine 6′ by 4′ tables and looking at their events calendar looks well utilised, and as indicated by the footfall on the day a great local hub for hobbyists and gamers.
Upon arrival I met some of the participants, many of whom I knew from the 7TV Productions Facebook group. As always it is great to put names to faces. I had at the last minute decided to bring a board myself. This was quite quickly knocked together and consisted of some high rise MDF office blocks (an eBay purchase last year), a recently acquired 4′ by 4′ city map from Antenocitis Workshop (originally designed for Infinity) and (of course) a flying saucer.
As more folk started arriving I got a view of some fantastic tables and layouts. These included a Nazi Moonbase, an abandoned MOD site, a desert compound, a post-apocalyptic wasteland, a concealed secret base and downtown New York (complete with mutant turtles).
Post Apocalypse Town
Downtown New York
The amazing effort and eclectic nature of the boards was matched by the casts that were brought along on the day. Again another thing I love about 7TV is the ability to field pretty much whatever you like without worrying about balance or theme – after all we are making a television programme.
Talking of the TV background, Mike Strong who was running the event on the day had written a detailed and amusing back story for the day’s ‘filming’. Against a back drop of industrial action and union unrest at Barron Studios we were to shoot 3 episodes (games) with some specific scenario stipulations to match the problems the ‘studio’ was experiencing. So for example due to budgetary restrictions (in actuality the fact that Mr.Barron had never bothered upgrading the studio electricity meter to metric in the early 70s and was now down to his last few half crowns), episode 1 saw the ability for us players to choose to turn off the studio lights in certain situations. The in game effect being to reduce ranges and visibility at random. This added a real fun flavour to proceedings!
In addition to these scenario specific rules we were also tasked as players to get as much product placement into our shows as possible to aid the ailing fortunes of the production studio. Each player was given a product and catch phrase to try and shoehorn into the narrative in as appropriate a way as possible (with the benefit of gaining extra plot points to spend as a result). Now I must admit I kept forgetting about this throughout the day (I like to think that I was very much in the mindset of a BBC rather than ITV director), but I was myself the victim of some excellently placed advertising, including a well timed ‘I bet he drinks Carling Black Label’ as a sniper (with a Jezzail) took out once of my armed astronauts!
So to the actual games. I had chosen to rock up with my Action Force Space Force cast, including my re-purposed SHADO Mobile (acting in game terms as a humble Land Rover).
Game 1 saw the Space Force team go up against Alistair’s SHIVA cast on my city board. I made the mistake of not piling everyone into the transport first off and very quickly my chaps were picked off by the aforementioned sniper and some nifty sword work by the daughters of SHIVA. The highlight of this game for me was the ‘set dressing’ event card which saw a continuity error/set problem move one of the office blocks mid-episode. Well those are the breaks I guess when you’ve not paid your stage hands properly for months and you’ve got the union on your backs!
Special mention here also to my product placement which I failed to pull off. I was just waiting for that moment to express the slightly amended catchphrase ‘M&Ms, melts in your FACE not in your hand’ as I blasted a member of the opposing cast away with lasers. That moment never came to be.
Game 2 followed a chippy lunch and saw a switch to the excellent secret base (which was nominated for and won best setup on the day). I setup in the base and faced off against a cast comprising a tough detective, a ghost, a tomorrow person and some Victorian police officers. For this episode budget cuts meant that certain abilities for stars and co-stars were reduced in effectiveness, although due to the choices myself and my opponent Steve made this didn’t have too much effect.
This time I decided to load up the transport and try and nip around collecting objectives as fast as I could. This worked to a certain degree, but upon disembarking and dealing with the ghost and blocking off the progress of my opponents stars and co-stars I only really had the police to deal with. The moral of this story is never underestimate police brutality. Overly confident my spacesuit clad specialists could easily ‘zap’ their way to victory, I underestimated the power of the good old British police truncheon. And it hurt. It hurt a lot. So another great game played in excellent spirit, and no real chance to get off my advertising slogan (‘all because the lady loves milk tray’)!
The final game of the day saw a move to a sci-fi cityscape board and opposition in the shape of Shaun Pike’s ‘The Laundry’ cast (based on the The Nightmare Stacks, a novel by Charles Stross). Now this was a fun episode! Staff shortages in the studio kitchens and an under cooked chicken curry had led to a number of cases of ‘the trots’ and cast members having to very quickly exit to the nearest facilities. In game this was represented by a ‘line of doom’ gradually moving across the board, with both casts having to keep ahead of this, deal with each other and collect objectives and exit off the board at the other side. Any cast member caught by the line would have to be removed from ‘the set’ as the dodgy chicken curry caught hold.
Ha! Thinks I (being all cock of the walk). I have a transport that I can load up and drive fast across the board. No problems. I even sort of apologise to my opponent up from. Oh dear, as someone once said a long time ago in a galaxy far, far away ‘your overconfidence is your weakness’. I had not factored on the luck of the draw when it comes to the countdown cards in 7TV. For those who don’t know in 7TV at the beginning of each turn you draw a countdown card. This is an event that may of may not be of advantage to either yourself, your opponent or some combination of the two. These might include things like wobbly sets (scenery disappearing or moving), continuity errors (cast miniatures from each side suddenly swapping places on the board) or special effects malfunctions (often resulting in unexpected explosions in the vicinity of your cast).
Now unfortunately I was the victim of a couple of these, which resulted in my transport driver swapping places with an enemy minion, who promptly drove me in the wrong direction to the line of doom (at least once). Couple this with an enemy cast member driving a tracked motorbike around and dropping explosive devices to block my exit and let’s just say that the Space Force crew yet again didn’t cover themselves in glory.
Again another splendid game and like all the games played no real notice was taken of winners and losers. I think combined with the freedom of choice when it comes to settings, figures and genres, the creativity that this enables with board design, the quirky meta-game of creating a TV programme/film, the easy to understand and flexible rules and most importantly a community of players that embraces narrative and a good time over competitive play really reinforces my love for all things 7TV.
So a massive thanks to Mike for organising the day, to Simon and Jez at Board in Brum for a great venue and everyone who attended. A special shout out to Wayne Bollands who brought along a lucky dip bag of out of production miniatures that everyone got to delve into.
Finally of course thanks to Karl at Crooked Dice for 7TV itself.
If you’re interested in finding out more about 7TV, check out the Crooked Dice Games Design website or the ultra friendly 7TV Productions community on Facebook. The next events which are both in my diary are:
7TV Day III at Board in Brum (which should by this time have expanded into the rest of their building) is happening on Saturday 21st September 2018 (I’m already starting to think about a board for this, let’s just say it involves a lot of biscuit tins and coffee jars!)
One of the great pleasures I get from the hobby is the chance to view everything through the hobbyists eyes. So when I am out shopping (ostensibly for real word stuff) I’ve always got half an eye on what I could use for the latest project on the tabletop. I’ve written before about my ongoing love of re-purposing toys for gaming and toy shops are a great place to start. However I never overlook what might be lurking in the local discount store, Poundland or craft supplies shop.
Although I have an airbrush I also make extensive use of spray cans to undercoat and basecoat miniatures and models. There is a lot to be said for the convenience, particularly of the Army Painter coloured sprays of quickly and effectively getting minis to the table. That said one of the areas that people often overlook are the basic colours used for undercoating (black, white and grey). Yes you could shell out a tenner (or more) on some Games Workshop or Army Painter sprays for this, but the basic car primers you can get from places like Halfords or even the pound shop are in most cases just as good or even better (just be careful to avoid the gloss versions). I’d highly recommend the matt black Halfords own brand cans, they give a really nice flat finish on most surfaces and are good value for the amount you get).
Anyway, I digress. On a recent lunchtime wander round my local Boyes store (one of the few places in the UK outside of specialist gaming shops that stock a good supply of Vallejo paints), I happened across these…
Stone effect aerosol sprays in a variety of colours. I had a few years ago used one of the these in a dark grey to provide a tarmac like surface to a game board I was building, but like many projects a few years back didn’t see it through to the end. However having recently bought a Bastion Stronghold (Z2014) from Amera Plastic Mouldings for use as a ‘wasteland’ fortification for post-apocalypse gaming (and potentially a bit of Kill Team / 40k on the side) I had an idea…..
Amera have been on my radar for a while. They produce a range of vac formed plastic terrain and scenery aimed at both the wargames and scale modelling (dioramas) markets. Their products are good value and in many cases substantial in terms of size. One of the downsides of using vac-formed plastic however is that the surface details of larger pieces tend to be very flat and lack texture. If only there was a quick and easy way to apply a textured finish, maybe to emulate concrete or pebble dash to my recently acquired ‘post-apocalypse’ stronghold?
So having put two and two together I started work. After the recommended wash in warm soapy water I gave the whole piece a black undercoat. After leaving this to dry I applied the first coat of stone effect. I had chosen ‘bleached stone’ as my preferred colour of sprays as I though it would match an arid PA wasteland type setting.
Matt Black Halfords paint from a can (it is still wet here but dries to a very flat matt finish)
Undercoated bunker roof ready for texture!
First thing to note on the stone effects aerosol is that it is under quite high pressure and comes out very forcefully. It became quite apparent early on that this meant I was going to have to be very patient, do a number of thin coats and wait for each to dry properly. Repeated application of layers on a surface that was not yet dry just ended up moving the stone effect paint already laid down around.
First layer of textured paint (initially looks a real mess)
Note masked areas which will be painted silver and ‘rusted’
What also became clear was that the black undercoat was not working. The light ‘desert yellow’ / ‘skeleton bone’ like colour of the spray was being overpowered by the dark base. To rectify this, once the first thin layer was applied and was dry (after about 15 minutes) I gave the whole model a full all over spray of Citadel Averland Sunset (a darkish yellow). Building subsequent layers over this was much more effective.
Once I’d completed about 4 or 5 coats using the stone effect I had a good covering and a good scale approximation of either pebble dashed concrete or sandstone.
Where to take it from here? I knew I definitely wanted to weather this down, especially as it was intended to be a wastelands style outpost, but simply dry brushing a highlight over the stone effect would perhaps make it too light. I could of course have left it there, the effect was good enough for ‘basic tabletop standard’, but I was keen to take it further.
I also wanted to ensure that the stone effect paint was protected, so rolled the weathering and protection into one by painting on Army Painter Quickshade Strong Tone. I’m a big fan of Quickshade; not the dipping method, rather painting in the same way as a shade or wash. Normally with miniatures following an initial drying period the shade ‘pulls back’ into the recesses of the model and you can ‘dab’ up any excess with a brush. With this scenery piece there weren’t really any recesses into which to recede so I had to work hard not to show brush strokes in the finished effect. I achieved this using swirling motions with a cheap large brush.
At this stage it did not look good!
At this stage, to be honest, I wasn’t very happy, it looked like I had dulled down the stone effect too much and the natural gloss of the Quickshade kind of made things worse (albeit I knew I was going to have to dull this down with a top coat). A quick dry brush back up of Army Painter Skeleton Bone seemed to retrieve the situation, but I was now left with a much darker piece than I was originally intending.
I was on the verge of going back to the drawing board, when I thought about maybe rather than weathering this up as an arid desert stronghold, I could shift my post-apocalyptic mindset more towards a ‘nature reclaiming the landscape’ scenario. To that end I liberally applied some green washes and made use of an old bottle of Modelmates mould effect I had.
With the addition of some flock, tufts and overgrowth I was much happier with the final result. The metal supports and door were painted silver and then (probably overly) weathered up using again a Modelmates rust effect. Finally the whole thing was sealed with a couple of thin coats of Testors Dullcote.
All in all I’m pretty pleased with the outcome. I’d highly recommend Amera Plastic Mouldings as a cost effective and striking alternative to other options for tabletop scenery. Using the textured spray paint added that extra level of detail, but required some patience. As they say, you learn from your mistakes.
This finished piece will hopefully be finding it’s way into a game of 7TV Apocalypse soon.