Post-Apocalypse Terrain Build (with biscuit tins)

I recently had the pleasure of attending the Wargames Illustrated 7TV Apocalypse Day held in the wonderful surroundings of Wargames Foundry on the outskirts of Newark.
The day was all about having fun testing out the new 7TV variant rules for gaming in a wide variety of post-apocalypse settings.  Although aimed at a wide variety of sub-genres within the PA setting, one of the key additions to the core game was expanded vehicle and vehicle combat rules.

Therefore preparation for the day included building a suitable vehicle to carry your cast and fight it out with.

Some excellent terrain and scenery was provided on the day, but coming back I had the real desire to knock together something of my own.

I’d been hoarding some bits and pieces recently and what better to fight over in the ‘white line nightmare’ of the future than the precious gasoline.

So behold the start of the ‘biscuit tin oil refinery’…

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The fundamentals of this build are biscuit tins.  First thing before anything else could be started then was to eat all the biscuits. An arduous task, but one I achieved with bravery and resolve.

Many years ago I backed the first Mantic Deadzone Kickstarter, I never really got into the game and off loaded most of it, apart from the excellent Battlezones scenery bits and pieces.  To dress up the basic tins which would act as the silo/tank I used some of the Battlezones ladders and a few other bits and pieces.

To provide the upright struts around the tank (and to make it look less biscuit tin like) I used off cut pieces of plastic sprues.

To provide a base I used some ‘magazine dividers’ which are effectively quite thick plasticard.

The plasticard base was trimmed to make it look less like a piece of stationary, and then marked out with areas where paths and pools of ‘toxic waste’ would be placed.

A mix of modelling sand and PVA was whipped up and slopped on (technical term), leaving space for the marked out areas.

Taking advantage of the very un-British summer this was left out in the blazing heat for a while to set.

I wanted to go with a downbeat weathered look and knew I wanted it to look rusty and abandoned.  First base colour then was Army Painter Chaotic Red to provide that underlying feel.


Light sprays of Russian Green were then used to add the primary hues, leaving the dark red showing underneath.

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After having left it to dry for a while I then scuffed up key areas using a kitchen scouring pad to scratch off layers of paint to try and reveal the underlying red (and in some cases original biscuit tin colours).


I used (the now sadly out of production) Modelmates paint on rust effects to properly weather it up, concentrating on scuffed areas,  the areas where the two original tins met (rather than hiding the join I thought I’d make use of it.  I also concentrated on the areas where the ‘pipes’ joined the base of the silo.  In addition the ladders were rusted up in key areas.


A covering of Plastic Soldier Company Dirt Brown weathering spray was then used all over and after a few minutes was smeared and sponged using some old blister pack foam.

The foam was then broken out again to use the ‘sponging chipping’ technique using a dark brown paint.

Having completed the bulk of the paint work on the silo itself, I set about the base.  A generous coat of brown artists acrylic paint was applied followed by an initial dry brush.  This was then followed up by painting on some Army Painter Strong Tone dip.

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Following (the faster than usual due to the summer heat) drying time of the Quickshade I then did a  lighter brown drybrushe followed by a light dusting of Army Painter Skeleton Bone.

Wasteland tufts from Army Painter were used to add detail (especially around the edges of the structure).

I’d previously left some gaps in the original sand-PVA mix on the base board with the intention of using these as pools of some sort.  In fitting with the wasteland setting these became toxic waste deposits, so I finally found a use for that pot of Citadel Nurgle’s Rot technical paint I’ve had lying around for years.

The space I had left for pathways was painted dark grey and then roughly stipled with a lighter grey to give the impreseion of gravel or worn tarmac.

Pipe work and barrels were picked out with Foundry Blackened Barrel (my absolute favourite metallic paint – ideal for guns – as it says on the tin!).  A bit more ‘toxic sludge’ was added to the top of one of the barrels.

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Finally I dived into the bits box of decals and applied some warning signs in key locations and chose the deliberately ominous ’13’ for the silo’s primary identification!

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And that about does it, all that remains is to seal down the decals and apply a bit of weathering to them.

I’ll be trying something similar again (this time with laundry pod containers) in preparation for a table on which to play 7TV Apocalypse!

I originally published this article as a Project Blog using the new functionality on Beasts of War.  I’d highly recommend folk check this community and feature out.  It’s a great way to share ideas and get feedback on any hobby related activities.  (To access the projects functionality you will need to sign up as a ‘backstage member’, there is a free 7 day trial if you want to try it out).

7TV Apocalypse Campaign Day – Part 1

Last weekend I had the pleasure of attending the 3rd annual 7TV Campaign Day organised by Wargames Illustrated and held in the wonderful surroundings of Foundry Miniatures at Stoke Hall near Newark.

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7TV is a game system very close to my heart.  As a fan of cult TV and a gamer when Crooked Dice first began releasing figures a few years ago I lapped them up.  It’s only recently since I closed my wargaming business and joining a club that I have got to play wargames regularly and 7TV has been a go-to game.

I’m not going to do a full review of the game here, only to say it’s fun.  A lot of fun.  And very flexible.  If like me you just like collecting models and miniatures because they look cool then this is the game for you.  After all 7TV is a game about making a TV programme and you can just about make a TV programme about anything (as is all too apparent if you switch it on nowadays – I’m looking at you Channel 5).

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So in addition to the usual Spy-Fi tropes that the game tends to be focussed on there is also the possibility of doing sci-fi (half a dozen or so rebels against an evil Federation perhaps), historicals (maybe that one series where Sean Bean doesn’t die) and of course the big screen across multiple genres.

Coming up later this year (and due to be funded via Kickstarter) is 7TV Apocalypse.  This will be a complete game system based on 7TV 2nd Edition focused on recreating and gaming in post apocalyptic (PA) settings.  Nowadays PA settings tend to mean Zombies (and indeed there was a variant of 1st Edition 7TV that covered this).  However the new game is wider than that, think: Mad Max, Day of the Triffids, Survivors, Threads (*shudder*), 28 Days Later, Children of Men and so on.  (Zombies will be in there too!)

Taking the first example of Mad Max, one of the key additions to the rules is a more comprehensive way of dealing with vehicles and vehicular combat in order to replicate the ‘white line fever’ of ‘a few years from now’.  In addition to this there will be an associated set of new archetypes and a tweak to the Heroes/Villains approach of the Spy-Fi version (no one is a good guy in the wastelands).

The game is due to go to Kickstarter in Autumn and will hoping fund both a box set and a whole pile of lead and resin.  Karl at Crooked Dice has begun to release a number of miniatures and vehicles already and you can check some of them out here.

The campaign day would be an opportunity for a group of 7TV enthusiasts to get together to try out these new rules and feedback on them, while having a relaxed day of gaming with like minded individuals.

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Having been provided a copy of the beta rules a few weeks beforehand, attendess were asked to put together a ‘cast’ for the day, including a suitably modelled post apolaypse style vehicle.  I was originally going to go down the Action Force route and put together a Red Shadows faction with some support.  Then I remembered the 1:48 scale toy truck I had bought a few months ago when the ‘not’ Michael Knight figure was released by Crooked Dice.  My original intention was to model up Goliath and the evil Garthe King for use in a standard game of 7TV; so why not apocalypse it up a bit?

I needed to flesh out the rest of my cast and found a set of miniatures I got years ago for ‘Across the Dead Earth’, and so Garthe and the Red Claw gang were born.

Next time I’ll cover the day in detail and go into some detail as to how the games went, as well as waxing lyrical about the venue.

So in true TV style – End of Part One (we’ll be back after these messages)!