The 7TV Open University – coming soon…

I’m delighted to announce after the success of our first event, Dales Wargames are holding a follow up 7TV games day on Sunday 17th November.  We still have plenty of spaces left, so if anyone is reading this and is interested please see the full details here.

7TV University

Three full games at 40 ratings, any casts from across any 7TV sets (although for balance, no Apocalypse vehicles), custom casts welcome.

We are keen to spread the 7TV love, so if you’ve never played before or are just curious there will be pre-built casts available to borrow on the day and support available to learn the game. It is 7TV University after all. (Kipper ties are mandatory!)

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7TV ready to ‘start shooting’ at a recent Dales meeting

Cost is £7.50, paid either in advance or on the day (just let us know you are coming).  It’s also a normal meeting date for the Dales Wargames club, so if for some (crazy) reason you don’t want to play 7TV ago come along anyway, there’s bound to be something of interest (including cake).

The venue is the beautiful Whitworth Centre in Darley Dale, near Matlock on the edge of the Peak District with easy access from the M1.

Apocalypse update – Garden centre gore

So in amongst all the other stuff I have going on (including a new resin 3D printer, more on which another time), I am still working my way through the big pile of lead from the 7TV Apocalypse Kickstarter.

This time up its the turn of the Creepers!  These miniatures were multi-part so required a bit of superglue magic (i.e. activator) to get built.  They are very much an ode to those killer plants from an early eighties BBC TV adaption of a classic sci fi novel.  They are ‘triffic’ sculpts.

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Having had a break from the airbrush for a few months (I tend to do all my spraying with rattle cans, especially basecoating outside while the weather is good), I decided to crack it out again for these guys.  Over a white undercoat, building up a couple of successively lighter layers of green worked really well.  I supplemented this with the use of yellow washes/glazes and a purple contrast paint to make it all look suitably organic and plant-like.

I went to town on the basing with these, swapping out to some of the (now standard for Space Marines anyway) 32mm round bases from Games Workshop.  I added in various tufts, flock and static grass to tie in with the theme.

I also found the time to complete another of the cultists from the set, a rather lost looking survivor and am continuing to work on the motorbike gang.

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7TV Batman

A while back something caught my eye.  Not unusual for a hobby butterfly, this was on Kickstarter and was for the Monolith Games Batman Gotham City Chronicles board game.  Ultimately a bout of common sense took over and I didn’t hand over the big bucks for this.

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Gotham’s best and worst face off in the Batman Gotham City Chronicles board game

Fast forward a couple of years and now that 7TV Pulp has been released the alure of doing a game if not with full blown superheroes at least with costumed vigilantes was strong.  What really attracted to me Gotham City Chronicles originally was (as with a lot of things) the miniatures.  I’d previously owned and played the Conan game upon which Batman was based, and liked it, although I found it a bit over complicated.  But the figures….

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Even the ‘supporting cast’ are lovely miniatures and a joy to paint.  Here we have Harvey Bullock of the GCPD.  Painted in contrast paints.

Quick trip to eBay and I found a reasonably priced base pledge from the Kickstarter and after an abortive attempt to play the game at one of my regular Wednesday night gaming sessions I then switched my attention to getting some paint down on some figures.  Oh, of course, thinking about how to port this to 7TV.

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Lots of lovely miniatures inside

First off the issue of scale.  The miniatures in Gotham City Chronicles are (in the majority of cases) one-piece.  They are all PVC plastic, but don’t suffer at all from ‘bendy sword syndrome’.  They are also on the big side – I’d say on the upper end of 32 to 35mm scale – almost ‘heroic 1:48’.

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My initial set of minis painted

So is that actually a problem for 7TV? Well obviously not if you are playing exclusively with these miniatures, but what if you want to do some mixing and matching?  To be honest, I can live with it.  In true 7TV style if it was noticeable it could always be passed off as a continuity error in the production!  I have in fact played a game using a standard 28mm scale cast against some chibi miniatures before – in my mind we were filming a crazy mix of animation and live action – ‘who framed Hugo Solomon?’ if you will.

So far I have been concentrating on the good guys.  As alluded to above, the thing that helps with the Batman setting (at least within the confines of the majority of the figures I have available) is that super powers are not really a major thing.  Most of the good guys (Batman, Robin, Batgirl and so on) are gadget laden combat specialists – sounds an ideal fit for the archetype approach 7TV takes to customising casts.  Likewise with the villians.  In fact even the addition of some limited super powers into the mix could probably be easily modelled using the guidelines in the various boxed sets available from Crooked Dice.

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Nightwing – painted primarily with Citadel contrast paints

So far I have only got the Batman himself stated up.  I used the base stats from the  ‘Crusading Crimefigher’ profile in the 7TV Pulp box and then adjusted the star quality and abilities according.  I wanted to give some Batman flavour to these, but avoid creating any new rules and abilities.  I therefore looked across the different 7TV books and profiles to see what I could switch out.

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Commissioner Gordon – again contrast paints getting a hammering here!

I switched in the ‘Pulse Pounding Action’ star quality from the Pulp ‘Intrepid Adventurer’ profile (but renamed this ‘Dark Knight).  This gives me a super strong close combat option, which seems about right, and I supplemented this with the ‘Martial Arts’ ability from the ‘Spy-Fy’ profiles.  Bruce Wayne loves gadgets, so to replicate this for his alter ego I included the ‘Gadget’ ability and then to make sure Batman’s detective skills are (kind of) represented I also added ‘Spy’ (again renamed for ‘flavour’).  Trying to stick to only four abilities became tricky here – there are loads of things that fit, but in the end I went for ‘Jump’ at the expense of ‘Climb’.

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So still work in progress, and yet to be tried in a game, so likely to be changed.  I am planning on adding Robin to the initial cast and will need to profile him up.  As for extras I’ll go with the existing 7TV cop profiles to add some of Gotham City’s finest into the mix.

(Custom card created using the Casting Agency app – check it out it’s great.)

 

Cultists and Survivors for 7TV Apocalypse

The journey through the post-apocalyptic landscape that is my pile of unpainted models continues.

Next up some of the cultists that were released by Crooked Dice originally as part of the 7TV Apocalypse Kickstarter campaign and now available via their webstore.

These are nice chunky models and were a pleasure to paint.  Resisting the temptation to go down the contrast paints route on these like I did on my ‘protect and survive’ miniature, I concentrated on a more traditional approach.

I wanted to tie these guys together as a warband / cast while still reflecting their indivduality.  As such I chose a ‘german field grey’ as this base.

Feeling the call of the ‘fury road’, I also had a go at a test colour scheme for one of the ‘war boys’.  Trying to match the washed out white skin of the characters from the most recent Mad Max film was a bit of a challenge, and in the end I went for a combination of white drybrushing over a grey undercoat with some restained use of flesh wash.  Oh and don’t forget the chrome!

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What a lovely day

I also wanted to expand my generic cast of ‘survivors’, with the intention of using these not only in games of Apocalypse, but also in other settings.  A while ago I bought the Walking Dead miniatures game from Mantic, purely for the figures.

These are plastic and one-piece (and also by far the best miniatures I think Mantic have ever produced – at least from a quality control perspective).  I’m thinking that these would also make an ideal ‘resistance’ for modern day 7TV (perhaps facing down an invasion of visiting alien invaders)?

Next up (and in the same vein as the ‘Mantic survivors’), a female member biker, built from the Warlord Games Project Z Motorcycle Gang set.  These are former Wargames Factory models and are somewhat more spindly than their Mantic counterparts.  That said I found this a really enjoyable kit to put together and paint.  The majority of the figures on the sprue were bike mounted, but there was the opportunity to build a few ‘foot troops’.

Finally (and from way way way back), we have a Prince August Future Shock ‘police scientist’.  This is a one piece metal miniature – I decided again to paint him in a way that he could be used across multiple settings (he has a touch of  Spy-fi evil genius about him.  Black Templar contrast paint was used for the primary colouring here, with some fluroescent green and yellow on the flask / syringe.

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I’m finding Black Templar a really useful colour for doing black leathers and fatigues on modern setting miniatures.  It works particularly well for me over a grey undercoat, giving a nice coverage of black while retaining the highlights that both the undercoat and constrast paint emphasise

Next up for this project is a biker gang (and police opponents) which I am pulling together from Crooked Dice, Project Z and Future Shock ranges with a bit of kit-bashing on the way…..

Two minutes to midnight – 7TV Apocalypse update

In between everything else I have getting on with (to varying levels of success) over the last few weeks I’ve been gradually grinding through the 7TV Apocalpse lead pile.

One of the sets I picked up were the cultists.  My favourite figure from this selection is definately ‘billboard man’.  What could he be advertising though?  Probably not insurance, but maybe something more sinister?

cultists

Having grown up in the eighties I have a certain morbid fascination with nuclear armageddon and in particular the whole area of civil defence and in the termonuclear age, the utter pointlessness of it.  No better is this encapsulated than in the infamous ‘Protect and Survive’ booklet and films of the period.

Protect and Survive

These are widely available to view on YouTube and the booklet itself has recently been republished by the Imperial War Museum.  The iconic branding of the ‘nuclear family’ on the cover of the booklet and as a bumper to the films seems perfectly ironic and fitting for ‘billboard man’.

Now my freehand painting leaves a lot to be desired, but I gave it a go anyway.  I decided to try and paint the majority of the miniature using Citadel contrast paints.  I’m still playing around with finding the best use for these, but am finding them particularly effective on ‘organics’ and ‘clothing’, especially over a white undercoat.

The board itself was painted with a grey contrast paint over white as a base.  I then freehanded on to the best of my ability a rough approximation of the Protect and Survive logo (including the mushroom cload) on the front and the phrase itself on the back.

 

I’ve still got plenty of more stuff to do on the post-apocalypse lead pile, and am still not really approaching this with any real plan over ‘what looks cool next’.  Next up then (probably) will be a biker gang.  I picked up a couple of sets of these from the Kickstarter, but have also recently built a couple of the now out of production Warlord/WGF Project Z biker gang.  Really impressed the quality and options on this kit and wish I had picked up more while they were still widely available.

 

Also recently completed (and again another majority ‘contrast job’) is this guy from Mantic’s Walking Dead, who will be added to my pool of generic PA survivors.

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World Enemy Number One

My long running Action Force in 28mm scale project has suddenly got a bit more focus.  I am attending the next 7TV campaign day at Board in Brum in Walsall in September.  This requires a 40 ratings cast and having fielded Space Force last time, I figure it’s time for the Enemy this time round.

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Action Force will never succeed in eliminating the Baron! (A classic illustration from the pages of Battle Action Force Issue 508 January 1985)

In addition to the cast I am also putting together a table layout for the day, which is going to be themed around said cast – so Red Shadow secret base it is then.

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They will come like a red horde from the shadows!

I’ll be documenting my progress over the next few weeks.  The casting is mostly complete, so most of the focus will be on the table.  What this is allowing me to do is also stress the 3D printer with terrain and vehicles for the Baron!  I’m not planning on including any vehicles in my cast, but I figure any secret base worth its weight is going to have a pretty well stocked motor pool.  So a great excuse to go wild and finish off a number of things I have had part completed for quite a while.

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Bits of base – all 3D printed – all work in progress

First up is a 1:43 scale die cast World War 2 German Puma.  Following a black undercoat I airbrushed on some successively lighter layers of red and a picked out the basic highlights on the tools, metalwork and other features.  Decals wise I was lucky to chance upon some custom ‘Enemy’ decals from eBay a while back.  I applied these on top of a gloss varnish and subsequently weathered up using a sponge chipping technique.

All in all I’m pretty pleased with the outcome.  The WW2 German aesthetic fits the Red Shadows well (the original figure being based on the German Stormtrooper).

Next up are the Hyena tanks (known more commonly by GI Joe fans as the Cobra HISS tank).  I’ve got a stash of gift style toys released a few years ago that are perfect for 28mm scale and have previously painted one up, but I want a whole squadron for the motor pool.  This also gave me the chance to experiment with the new Citadel Contrast paints on a vehicle rather than a miniature.

Decals were from the same source as the ones used on the Puma.  The contrast paint went down well, but I have to say (as many others have commented) I feel it works much better on ‘organic’ models with plenty of folds and creases.  The paint tends to pool on flat surfaces and although it does run into panel lines it is not as effective as a wash.  I used Flesh Tearers Red over a white undercoat and ended up doing some dry brush highlighting afterwards in order to bring it up to a better and more consistent finish.  Interesting note, wary of some reports of the adherence of contrast paints not being as good as standard acrylics, I did seal the model with Dullcote between these steps.

Finally on the vehicles I needed Shadowtraks.  The eponymous Red Shadows vehicle, from both the toy line and the pages of Battle Action Force.

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The original toy

Luckily a fellow fan and wargamer has produced an excellent 3D model and made it freely available on Thingiverse.  I’ve printed this at 160% and made some ‘after print modifications’ to get the wheels positioned correctly.  A few more of these will be rolling off the Baron’s production line shortly.

Featured in one of the photos above is a new Baron Ironblood miniature I am working on.  I’ve previously modelled a Baron using a 7TV ‘not Blakes 7 Travis’ figure, but all in all wasn’t that pleased with the outcome (mainly on account of the rough job I did on the helmet using some very basic greenstuff skills).

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Classic take on the Baron I am keen to emulate in miniature form

While purusing my bits box a few weeks ago I happened across a figure I’m still struggling to identify.  Helmet wise I’ve gone with a ‘welders mask’ head from the Crooked Dice 7TV henchmen set.  Revel ‘Plasto’ putty has been used to make the mask into a full helmet.  I snipped off the right hand which was holding a hypodermic needle and replaced this with a fist from a random plastic sprue and added some electrical wire as a whip.  In honour of the original action figure I’m arming the Baron with an UZI which I sourced from an old Dreamforge Games Eisenkern Troopers frame.

Painting is yet to be completed but I’ll be using it as an opportunity to try both the black and white constrast paints.

More soon, including the plans for the rest of the base.

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What lies within?

Blood for the Baron!

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A portent of things to come

Pulptastic – A 7TV Campaign Day

On Saturday 6th July I attended the now annual 7TV campaign day, organised by Wargames Illustrated and hosted at Foundry Miniatures just outside Newark.  This is the second year I have attended following last years event which focussed on playtesting the Apocalypse ruleset.

This time round the focus was Pulp and the newly released 7TV Pulp boxed set.  As per usual Mr. 7TV himself, Karl Perroton was in attendance.  Also there was Peter Wright from Edge Hill University and some of his students who had worked on the rules in collobaration with Crooked Dice.

As a change this year attendees were invited to bring along a board or table setup.  The 7TV community is well known for really pushing the boat out when it comes to scenery and terrain and there were some excellent setups in attendance.  The gaming area was spread across the Foundry shop, marquee and also a spare stable!

For those who don’t know, Wargames Foundry has for a few years now been based in the stable block at Stoke Hall.  The stable block is a circular building with a central exterior courtyard in which is based a semi-permanent hospitality tent.  The shop itself is large and filled with a huge number of blisters containing just about every type of 28mm scale metal wargames figures you could imagine.  Even more exciting for a man of my age, there are cabinets full of beautifully painted ‘old skool’ miniatures.  Many of these are old Citadel Miniatures sculpts from the 1980s that once graced the pages of White Dwarf back in the day (Bryan Ansell who owns Foundry is the former head of Games Workshop).  Any how, more on the cabinets in another blog!

The day was split up into three games and we were organised into two groups.  The ‘baddie’ casts were fighting for the sinister Hydra organisation, while the ‘goodies’ were on the side of the Strategic Scientific Reserve (SSR).  A general theme running throughout the day saw the games oriented around the scouting out and collecting of parts for a sinister super weapon, with the final game being a battle to ultimately control these doomsday devices.

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A super weapon!

Attendees were also encouraged to model and bring along their own super weapon.  I’ve already documented my adventures in putting together my big stompy robot for this purpose, and there were a wide variety of ‘devices’ on show (including a mysterious pyramid, various mechanical men and a plank of wood with some nails in).  My favourite however had to be a television set – symbolising the rise of TV in the home and the death of the cinema serial!

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A possible super weapon?

Casts were many and varied (according to Wayne from Wargames Illustrated this is by far the most popular event they put on) and in total there were about twenty four attendees playing.  Although there was the overarching Hydra versus SSR theme, this did not mean a restiction in the types of casts fielded.  There were mobsters, adventurers, Lovecraftian horrors, space aliens from beyond the stars, rocketeers and many more.

My first game was against Peter James and his Rocketeers and was played on the Nazi flying saucer / V2 launch site table I had quickly put together for the event.  This was my first ever game using the Pulp variant of the rules and it was interesting to see how a few little things here and there had been tweaked.  The new countdown deck (now called the cliffhanger deck) provided a suitably ‘pulpy flavour’ to proceedings.  My cast from Mongo didn’t fair too well here, with Emperor Ming and his cronies being axed only just as we entered Act 2!

This gave me a bit of extra time to have a browse round the Foundry shop and discover that despite not being aware of it at the beginning of the day, I suddenly really needed to start an Elf army for Saga Age of Magic!

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Unexpected purchase in the hobby area!

Lunch followed including a question and answer session with Karl and the gang from EHU.  A few tasty titbits of info on upcoming activities and 7TV releases were forthcoming.  As you can probably guess I was particularly excited by the upcoming ‘classic sci-fi’ range of figures which are coming to Kickstarter soon.

Mongo Secret Police

The afternoon’s games soon came round.  First up I was up against Simon Clarke and his excellent ‘North Pole’ cast, which included a heavily armed Father Christmas as well as a particularly violent red nosed reindeer!  Two highlights in this game for me.  First off Princess Aura being gored off the top of a building by Rudolf.  Second (having survived and ultimately being the only cast member I had left), Aura attempting to seduce Santa in the last act of the game.  Needless to say my run of luck continued and the invaders from Mongo were once again banished (surely Hydra must have been offshoring to Mongo by now).

The final game of the day was against an old adversary, Kieron Mulholland.  I’d previously played Kieron at the Dales 7TV event earlier in the summer and got roundly spanked after about three turns when Skeletor and his crew totally decimated my cast of orange jumpsuited fascist space lizards.  Surely history couldn’t repeat itself?

It did.

While it wasn’t quite as short a game this time, my dice luck and tactical choices were similary awful and I was axed during act 2 as I valiantly tried to defend my stompy robot from Captain America, Bucky and pals.  All in all though another excellent game and a reminder (not that it’s needed) how much fun 7TV is to play.

After all the results were totted up and points allocated, stunningly (although in keeping with the cliffhanger nature of the pulp serials) it was a dead heat between the forces of Hydra and the SSR.  A number of prizes were allocated and a few freebies given out.  It was a fantastic day all in all.  Great to catch up with old faces and meet new ones.

A massive thanks to Wayne at Wargames Illustrated and the staff at Foundry for the organisation.  A big shout out to all the attendees and their brilliant casts and tables, and an especially loud ‘pip pip’ to Karl, Peter and the brilliant student team from EHU for crafting a fantastic new version of our favourite game.  Looking forward to next year already.